from Hacker News

DirectX Adopting SPIR-V as the Interchange Format of the Future

by AshleysBrain on 9/19/24, 7:32 PM with 133 comments

  • by pjmlp on 9/19/24, 8:11 PM

    No surprise here, given the extent HLSL is already the de facto shading language for Vulkan.

    Khronos already mentioned in a couple of conferences that there will be no further work improving GLSL, and given DirectX weight in the industry, HLSL kind of took over.

    Additionally for the NVidia fans, it might be that Slang also gets a place in the Vulkan ecosystem, discussions are ongoing, as revealed on SIGGRAPH sessions.

  • by binary132 on 9/19/24, 9:05 PM

    Hopefully this isn’t actually Third SPIR-V Dialect
  • by tester756 on 9/19/24, 8:47 PM

    This is really good news!
  • by riedel on 9/20/24, 5:49 AM

    I'd wish more Microsoft devblog content was like this one.
  • by cbarrick on 9/20/24, 3:51 PM

    Aside: I find it funny to see memes with attribution.

    Given the culture around memes, attribution feels somehow weird.

  • by omershapira on 9/19/24, 9:55 PM

    Cinematic crossovers have gone too far
  • by bobajeff on 9/19/24, 9:00 PM

    Good. Now if Windows would adopt Vulkan as the graphics API of the future.