by sawirricardo on 8/12/24, 10:04 AM with 106 comments
by KaiserPro on 8/12/24, 12:27 PM
From what I recall, I don't think that it was running on that many machines at once. Mainly because it required the high memory nodes that were expensive. I think it was only running on ~10 possibly 50 machines concurrently. But I could be wrong.
What it did have was at least one dedicated fileserver though. Each of the file servers at the time were some dual proc dell 1u thing with as much ram as you could stuff in them at the time (384 gigs I think). They were attached by SAS to a single 60 drive 4u raid array. (Dell PowerVault MD3460 or something along those lines. They are rebadged by Dell and were the first practical hotswap enclosure that took normal 3.5" SAS drives, that didn't cost the earth)
The array was formatted into 4 raid6 groups, and LVM'd together on the server. it was then shared out by NFS over bonded 10gig links.
Anyway. That simulation totally fucked the disks in the array. By the time it finished (I think it was a 2 week run time) it had eaten something like 14 hard drives. Every time a new disk was inserted, another would start to fail. It was so close to fucking up the whole time.
I had thought that the simulation was a plugin for houdini, or one of the other fluid simulation engines we had kicking around, rather than a custom 40k C++ program.
by lmpdev on 8/12/24, 11:02 AM
Would be a better title
by bachmeier on 8/12/24, 10:51 AM
by ginko on 8/12/24, 11:26 AM
[1] https://history.siggraph.org/learning/double-negative-presen...
by mode80 on 8/12/24, 11:52 AM
by idk1 on 8/12/24, 11:35 AM
Is Intersetllar the movie where Matthew McConaughey turned into a bookcase?
by NKosmatos on 8/12/24, 11:06 AM
TLDR “A typical IMAX image has 23 million pixels, and for Interstellar we had to generate many thousand images, so DNGR had to be very efficient. It has 40,000 lines of C++ code and runs across Double Negative’s Linux-based render-farm. Depending on the degree of gravitational lensing in an image, it typically takes from 30 minutes to several hours running on 10 CPU cores to create a single IMAX image. Our London render-farm comprises 1633 Dell-M620 blade servers; each blade has two 10-core E5-2680 Intel Xeon CPUs with 156GB RAM. During production of Interstellar, several hundred of these were typically being used by our DNGR code.“
by joelwallis on 8/14/24, 11:09 AM
Jokes apart — this is the best SciFi movie ever! It’ll become one of these movies one’s got to rewatch every 5y or so.
by manuelmoreale on 8/12/24, 11:51 AM
by sidcool on 8/12/24, 5:22 PM
by tempoponet on 8/12/24, 12:28 PM
~26 2/3 frames per minute, not bad
by DerekL on 8/12/24, 7:33 PM
by hermitcrab on 8/12/24, 10:48 AM
by usrnm on 8/12/24, 10:44 AM