by r1chardnl on 8/5/24, 8:06 AM with 259 comments
by reddalo on 8/5/24, 10:14 AM
By the way, this is an official European Union initiative, it's safe and useful to add your vote (unlike those useless petitions on websites such as Change.org).
by usrbinbash on 8/5/24, 10:31 AM
Because, for something like an MMORPG, "playable" means being able to run a server. So, what does "playable" entail? Source and internal sysops documentation? That isn't "playable" for the vast majority of people. Working binary? Now you may be required to develop these specifically for consumer hardware, and/or in different versions.
Example: MOBAs with ladders and matchmaking algorithms. You will likely need a separate server architecture that works independently of the userlist and matchmaking system. Bear in mind these systems are usually not made to be modular, they are custom-built to work in a given environment.
Not saying that it cannot be done, I am also supporting the idea, but there should be a VERY CLEAR definition of what counts as "reasonable playable state".
by cpojer on 8/5/24, 10:22 AM
by dguest on 8/5/24, 12:43 PM
It was a common consumer good with a problem that really annoyed some people so much that they made a law to "fix" it. Others said it would stifle innovation. To me how people feel about that probably says something about what chances this proposal has.
How do people feel about the USB-C mandate? Are there other similar recent examples?
by tmtvl on 8/5/24, 10:33 AM
3 days ago (2 comments): https://news.ycombinator.com/item?id=41129339
4 days ago (131 comments): https://news.ycombinator.com/item?id=41121570
by gg2222 on 8/5/24, 2:19 PM
In saying this, I'm not in favor of this regulation, actually the opposite - because imagine if this regulation passed for games and then passed for software in general next.
MMORPGs are software provided as a service, but this proposed regulation wants to make them playable even after the service provider discontinues service. If applied to software in general then that means all SaaS once it has any customers, then it has the obligation to make (and keep?) that software usable indefinitely.
And what if the reason you had to discontinue was out of your control? Eg. one of your critical service providers went out of business? Guess you'll have to recreate that service provider's whole service so your now open source software can still work on top of it before you can actually go out of business yourself.
It is just an absurd expectation for game companies to have to consider this. And in the end it just makes it harder for the smaller not-established game companies while giving the bigger companies another boost, concentrating their advantage.
by daveoc64 on 8/5/24, 9:37 AM
by JTBooth on 8/5/24, 11:14 AM
by davidwhitney on 8/5/24, 11:26 AM
1. It passes, and subsequently a large amount of games just don't launch in the EU. GG. 2. Nobody can write enough caveats to make it workable, and it's abandoned. 3. People don't care because it's just videogames.
I'm broadly supportive of "can we make offline modes standard where the game in it's current design reasonably could be played offline", but that kind of language is too loose for legislation, and too prescriptive for technical innovation.
by lokimedes on 8/5/24, 11:00 AM
The market incentives are not there, why not try finding those first?
by hermannj314 on 8/5/24, 11:39 AM
Is there a reason this digital protection is narrowly limiting itself to video games and not all digital goods or all implied warranties for any good sold?
I also think workers should be paid fair wages, and also that we should protect artists from the threats of AI, but only if they work in the video game industry, not anywhere else. Did I do it right? Is that how we do this now?
by jowea on 8/5/24, 10:52 AM
by xbmcuser on 8/5/24, 12:33 PM
by lynx23 on 8/5/24, 1:21 PM
by GardenLetter27 on 8/5/24, 12:45 PM
by saaslave on 8/5/24, 10:26 AM
by miohtama on 8/5/24, 12:42 PM
We do not expect this for the desktop software (Microsoft Windows), so we cannot expect this from games. Hardware changes, Internet changes, integrations change (Steam may die on one day).
Just have “a minimum of X years” is simple and sufficient.
by sanitycheck on 8/5/24, 10:40 AM
What I definitely would like to see is a requirement to preserve a working VM containing source code, assets and build tools, set up to compile everything without an internet connection. It'd be much more useful to have than old binaries when all this stuff eventually becomes public domain.
by neontomo on 8/5/24, 11:57 AM
by kaycey2022 on 8/5/24, 4:12 PM
On the other side are the producers, who just don't want any legislative burden to be placed on them and want to create and distribute software exactly how they want to.
In a serious negotiation both positions would be untenable and a compromise has to be reached.
by ChrisArchitect on 8/5/24, 2:41 PM
More discussion: https://news.ycombinator.com/item?id=41121570
by nwoli on 8/5/24, 11:25 AM
by thepra on 8/5/24, 6:13 PM
by steinuil on 8/5/24, 10:48 AM
by arizen on 8/5/24, 12:49 PM
"The 'Stop Killing Games' initiative highlights a fundamental tension between consumer rights and the current business models in the gaming industry.
On one hand, the idea of preserving games for future access aligns with broader movements toward digital preservation, similar to efforts in other digital media industries like film and music.
However, as some users have pointed out, implementing these requirements could significantly disrupt how games are developed, particularly when games rely on proprietary servers or content licensed under restrictive terms.
A middle-ground approach might be to incentivize companies to create 'preservable' versions of their games, possibly through tax credits or other benefits for depositing source code or playable copies with national archives. This could foster a culture of preservation without forcing drastic changes to current business models.
It's also worth considering how this policy could set a precedent for other digital services—shouldn't we be having similar conversations about software, apps, and even streaming content?
by johncoltrane on 8/5/24, 1:21 PM
by HunOL on 8/5/24, 11:56 AM
by ricardobayes on 8/5/24, 10:19 AM
Personally, I don't support this, just because there were a few cases where studios closed support to an online game, doesn't necessarily mean it needs to be a rule. It is self-regulating pretty well. Games that are good, are going to be popular and don't need their servers closed. I personally don't expect mediocre games to have online support forever.