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Show HN: Hyve Tile, a puzzle game but I can't solve it

by yunusefendi52 on 7/26/24, 5:06 PM with 19 comments

I created a puzzle game after some recent years of hiatus from game development. It was a puzzle game where you have to assemble a randomized tiles. You can view the preview using eye icon on the top right side. You also can undo your previous step.

I created this game using Unity because I am already familiar with it.

If you encounter the tiles is not randomized, please try recreate the tile again, I don't exactly know why it's happenning.

Thank you

  • by Cieric on 7/29/24, 9:10 PM

    I'm not 100% sure what you mean by you can't solve it, I've been able to solve 3 so far, only one with the hint. Unless you mean provably solve in the fewest steps or something. I'm curious if you could elaborate further on the difficulties you're having with it.
  • by keerthiko on 7/29/24, 9:38 PM

    It's a neat game! The mechanics and the general idea is intuitive (all the road joints should connect sensibly). And extremely hard, because it's still an abstract artwork with very minimal constraints.

    I think if there was some kind of indication of what the final thing should look like, or an indication if after manipulation a tile is either in the correct spot but wrong rotation, or correct spot and correct rotation, it would go a long way to making the game feel solvable, as you can have a sense of progress.

  • by svarrall on 7/29/24, 10:54 PM

    Interesting concept. Certainly took a bit of head scratching to get the concept, but now starting to solve them. I did get a successful solve that wasn’t correct, some of the roads weren’t connected.

    https://imgur.com/a/UEBe8uv

  • by rrobukef on 7/29/24, 11:18 PM

    It is a neat game. With a bit of trying you can find some patterns:

    * Every tile has two orientations 0 and 180 degrees which allows to cut a lot of possibilities for small fields. * Three tiles can be flipped together, meaning if you have one or two tiles unsolved, your idea won't work out. * Large fields have more solutions.

    Sadly I found some bugs:

    * World generation does not work correctly: there is an unmovable field (nice idea!) but during generation it gets moved. This makes some puzzles unsolvable. The randomizer should ignore this field. * The undo function has some issues undoing the wrong move or skipping a move. Fully undoing a puzzle does not always result in a solution. If this happens while you're playing you get locked.

  • by HenryBemis on 7/26/24, 10:20 PM

    Does your puzzle start from an (non-visible) completed state, then you apply to it a random number between 50-100 of random moves/swaps, and then it becomes visible for the player? I mean is it (even) solvable? Or each piece of the puzzle is randomly placed AND randomly oriented, which could make potentially unsolvable?
  • by lovegrenoble on 7/29/24, 10:56 PM

    It looks a lot like mind-bending 'Knots' game: https://brainteaser.top/knot/
  • by riiii on 7/29/24, 9:49 PM

    I like the somewhat minimalistic style of this. However I think you might need to be some sort of delayed gratification masochist to thoroughly enjoyed it!
  • by spicybright on 7/29/24, 9:30 PM

    I'm horrible at these kinds of puzzles, but it's a very clever concept! Nice work!
  • by NinoScript on 7/29/24, 10:10 PM

    There’s a tile that I cannot move. It looks like 2 houses 3 trees and one well.
  • by tantalor on 7/29/24, 9:38 PM

    This is pretty easy to solve each level. Here is the strategy I used: in the top right corner there is a button that looks like an "undo" icon and a number. Just keep hitting that until the puzzle is solved. Then you can stop.