by wdh505 on 7/21/24, 10:29 PM with 234 comments
by umbra07 on 7/21/24, 11:52 PM
The game itself isn't engaging at all. It was a struggle to get myself to actually play the game regularly, for the allotted time (30 minutes, 5 days a week). It feels like a pretty big flaw with the game - after all, one of the challenges that people with ADHD face is forcing themselves to do things they don't want to do. This game is a complete bore, and I can't imagine anyone over, idk, 10 feeling differently.
It's also an incredibly frustrating game, and for the first couple of weeks I was fairly irritated after each 30 minute session.
I haven't noticed any improvement yet.
by dailykoder on 7/22/24, 6:27 AM
Why is everything subscription based nowadays? Even without a subscription $99 would seem a lot to me. I guess because something something server costs and update development? Or is it just plain greed?
PS: Programming is absolutely fantastic, too, when you have ADHD (an probably even if you don't have it). It also doesn't cost a dime and there is plenty of content available for free. Might give that one a shot! Works wonders for me
by the_gipsy on 7/21/24, 11:44 PM
Is there corruption with these kind of things, or did they just hit jackpot?
by ben_sisko on 7/22/24, 12:16 AM
by louiechristie on 7/22/24, 6:18 AM
So about as effective as a placebo or sugar pill https://en.wikipedia.org/wiki/Placebo
by autoexec on 7/22/24, 12:15 AM
I'm also opposed to any medical device that uses a cell phone or requires a download from an app store. At that point you're handing over at least some amount of medical information to an ad company, using a device that's entirely controlled by that same ad company, who would be all to happy to use that information against you.
That said, Their privacy policy isn't too terrible. They do sell your data to third parties for advertising (including cross-context behavioral advertising) and they're handing data over to "service providers", some of which are also ad companies. A lot of their data collection does seem to be opt-in at the moment which is nice. They say that they "seek to link only to [social media] sites that share our high standards and respect for privacy", but because they link to facebook it makes their "standards and respect for privacy" seem very questionable.
Video games in general are already known to help people with ADHD focus, the problem is that while it can greatly improve the ability to focus on the game while it's being played the effect doesn't seem to hold up for very long after the game is turned off. I suspect that the very slight improvements their own research shows could be gained by playing many other games.
by Lockal on 7/22/24, 11:06 AM
by xlii on 7/22/24, 6:14 AM
Would it be possible that ANY video game has a positive effect on ADHD?
I’m wondering because usually games reward focus and provide plethora of stimulus both visually and auditory.
by quink on 7/22/24, 12:30 AM
by Cloudef on 7/22/24, 6:59 AM
You could pick something like path of exile for free.
by shadowtree on 7/22/24, 1:22 PM
An app plays something akin to channel surfing on steroids, at a high initial switching frequency. Patient is to watch their favorite Youtube vids, play a video game - for 30 min while this cacophony slams their ears. Then gradually, day after day, the frequency is lowered to "humane" levels.
Totally worked, no meds involved.
I think it simply flooded her CNS and trained it to focus, without conscious effort. Might only work in 8 year olds, I don't know.
A lot of sound therapy we saw initially tried the opposite, calm stuff like classical music - feels clear why this can't work on a ADHD brain that runs in circles.
by diob on 7/21/24, 11:54 PM
by kinos on 7/22/24, 1:58 AM
by fxtentacle on 7/22/24, 11:27 AM
"AKL-T01 was linked with improvements on the Test of Variables of Attention (TOVA®) Attention Comparison Score (ACS) of 2.6 (95% CI: 2.02, 3.26; p < 0.0001) in adolescents and 6.5 in adults (95% CI: 5.35, 7.57; p < 0.0001)"
I would read that as: Focusing on this specific video game helps you to learn how to focus on things in general.
But "Mean overall compliance in the Efficacy Population was 72.4%", which kind of suggests that this game isn't that much fun to play. Or else, why would 1 out of 4 kids not play the mandatory 25 minutes per day?
What I find a bit shady, though is that https://www.endeavorrx.com/the-research/ says "There were no serious adverse events seen in any clinical trials of EndeavorRx" with a big 0% above it, but the study did have adverse events, like headache and nausea, they just didn't classify those as "serious".
by devcil on 7/22/24, 12:29 PM
I have, however, serious doubts that it can be a substitute for stimulants. ADHD affects so many parts of one's life such that attention sometimes seem a very small part of the disorder. Miraculously, at least for some people, stimulants create a kind of automatic improvement in other areas too. I hope that general discourse about ADHD moves towards easier access to those drugs, not replacing them.
Also, please don't speculate about ADHD, especially about people who suspect they might have it.
ADHD experience differ a lot among people and even in different situations for an individual. Because of this aspect, a lot of people have complicated relationships with their diagnoses.
Self-doubt, for various reasons, is a very common trait of people with ADHD. Strongly worded claims about ADHD might be very harmful to people who plan to seek help or struggle to follow their treatments.
by pogue on 7/22/24, 12:58 AM
I'd be curious to know how much this costs for patients. I'm guessing it's some type of a subscription model.
by AzzyHN on 7/22/24, 12:43 AM
by umvi on 7/22/24, 12:01 AM
Completely serious - I bet Tetris could be approved by the FDA for ADHD treatment if The Tetris Company were willing to put in the effort for all the paperwork and fees.
by Eumenes on 7/22/24, 11:35 AM
I know this is for children, but anecdotally, the number of 30 somethings I know IRL who are now discovering they have "ADHD" is comically high. Social media has truly been a disaster for the human race.
by sam_goody on 7/22/24, 12:34 PM
I mentioned it to the school psychologist, who told me that biofeedback is not considered legit, but that it does seem to work for some kids.
My first thoughts when trying to figure out how biofeedback works is that it could easily be turned onto a game, even a good game, and it would help at least those that it helps.
Is that right? Thoughts from those here with experience or domain knowledge?
by jacknews on 7/22/24, 5:12 AM
The game doesn't look anything special to me, what are the key traits that make it suited as a treatment?
Or did they simply run a clinical trial and get FDA approval as a treatment because of that?
It seems to me many other games would also be effective, especially building games, Factorio, Minecraft, etc, and which don't require a $99/month 'prescription'.
by jagged-chisel on 7/22/24, 12:10 AM
TFA’s title is to blame. This hyphen makes the title read correctly.
by pgcudahy on 7/22/24, 11:49 AM
by citizenpaul on 7/22/24, 12:27 AM
The current cost for EndeavorRx is $99 for a 30 day prescription. EndeavorRx is FSA/HSA eligible. You can pay for EndeavorRx by using your FSA/HSA card during checkout or by submitting the cost to your FSA/HSA after purchase.
by niemandhier on 7/22/24, 10:24 AM
by thih9 on 7/22/24, 10:49 AM
> EndeavorOTC is the only FDA-authorized digital therapeutic for ADHD available without a prescription.
I wish there was a comparison between the two - or is the age requirement (18+ for otc) the only difference?
by hawski on 7/22/24, 6:37 AM
by fn-mote on 7/21/24, 11:50 PM
Maybe the real papers are more legit.
by sneed_chucker on 7/22/24, 12:12 AM
Really obscene. The healthcare industry is such a sickness in this country, I hope we get a populist one day who completely guts it.
by k__ on 7/22/24, 1:11 PM
It eats hours.
However!
It drastically cut down on my doom scrolling.
Would be cool to see if someone could design a game that was addictive, but also fade you out of this addiction natively.
by lackoftactics on 7/22/24, 6:13 AM
by vrighter on 7/22/24, 3:38 AM
So it's priced way higher than a full AAA game, but you only keep it for a month. So even worse than a digital purchase.
by pyridines on 7/22/24, 12:18 AM
by davikr on 7/22/24, 11:39 AM
What kind of study outcome is this?
by fredgrott on 7/22/24, 12:04 PM
by crustaceansoup on 7/22/24, 12:18 AM
by eleveriven on 7/22/24, 9:43 AM
by boomskats on 7/22/24, 12:01 AM
by alfiedotwtf on 7/22/24, 6:10 AM
by superb_dev on 7/22/24, 12:35 AM
The FAQ says “EndeavorRx uses sensory stimuli and simultaneous motor challenges designed to target areas of the brain that play a key role in attention function.”
So is it just meant to exercise those areas? “Uses sensory stimuli and simultaneous motor challenges” could describe a million other games.
by helloplanets on 7/22/24, 7:25 AM
by zelias on 7/22/24, 12:52 PM
by dkga on 7/22/24, 11:13 AM
To this day when I need to focus on an issue I often say “Location confirmed, sending supplies” or some other SF sentence.