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A dev's thoughts on developer productivity (2022)

by hogu on 6/27/24, 8:16 PM with 53 comments

  • by mym1990 on 6/27/24, 9:05 PM

    My couple of thoughts, just based on my own experiences, are that: there is typically at least one architect above me(currently two, don't ask me why) that is responsible in doing the higher level solutioning. While I am free to give feedback on things, and that feedback is taken seriously, it is a far cry from developing my own architecture. On a big enough project, there simply isn't enough time to gather requirements, architect the solution, and then build it out(for one person). By the time I am assigned the feature ticket, it is a morsel of the overall thing.

    I feel like I have reached a happy point of productivity where I am doing the work expected of me, and at times even exceeding, but not breaking my metaphorical back. The truth is that most companies won't pay for the extra productivity that you create for yourself, but they will happily take it for free.

  • by golly_ned on 6/27/24, 10:15 PM

    This from Beyang Liu, Sourcegraph CTO, who plays up his stint as a Google intern to represent himself as a "former google engineer", and wrote this blog referencing Google 55x in a short article to associate sourcegraph with Google-quality tooling: https://sourcegraph.com/blog/ex-googler-guide-dev-tools
  • by jauntywundrkind on 6/27/24, 9:37 PM

    Devs I think are somewhat withdrawn, as a result of being under the yoke of ticket delivery. Being given the trust respect & capacity to roam & improve as we wander about systems is rare; we're judged on how quickly the task at hand is done. This is such Luddite, chained-to-the-machine endpoint that we are at.

    And it skips past so much of the raw joy & auto-enrichment loops that happens when there's time allotted to discovering and improving the system as you go. DIYers have such amazing enrichment loops, making systems work better for themselves all the time. Not just the much vaunted fast delivery now, but the ability to keep iterating & expanding & delivering without your constructs starting to clash & thrash.

    I love love Fogus's 100:10:1, on having many tangible places outlined where one might do something. Still dedicating yourself to something, but also giving yourself permission to hop around. Follow what feels good. https://blog.fogus.me/2015/11/04/the-100101-method-my-approa...

    [Ed: s/yolk/yoke/, thanks for the fix folks!]

  • by badgersnake on 6/27/24, 9:12 PM

    As a staff engineer with team lead responsibilities I would love to be able to attain that kind of flow. Unfortunately, a lot of my job is liaising with product managers and making sure the team is focused on the right things or writing and reviewing documents.

    This work needs to be done but it doesn’t leave me much time to get into coding things and thus I would score very low on that productivity measure because I’m hardly ever in the inner loop.

  • by dijksterhuis on 6/27/24, 9:21 PM

    This really resonates and tracks with my experience. Really like the vector sum concept, as most metrics for productivity tend to be pretty naff (not good).

    Some of the issue, in my own admittedly limited experience, is that some "important" folks often want the flashy ideas; they want someone to tell them there's a quick fix or a framework to solve the problem in 3x workshops over two weeks. It's unfortunately human nature to want the easiest solution. edit -- plus i think a lot comes down to fear (no control), which is also a thing.

    Managers also like metrics. It makes their end of month presentations look good. Which is important otherwise the team gets looked down on compared to all the other managers with amazing metrics.

    But, I could totally see something like this working well at smaller companies where stuff like that isn't a thing.

  • by m0llusk on 6/27/24, 10:11 PM

    That is great, but can you make the BUY button bigger?
  • by dang on 6/27/24, 9:52 PM

    Discussed at the time:

    A dev's thoughts on developer productivity - https://news.ycombinator.com/item?id=31414681 - May 2022 (88 comments)

  • by itsdrewmiller on 6/28/24, 4:15 AM

    Did McKinsey just lift the inner/outer loop concept here with no attribution? Does it also predate this article? https://www.mckinsey.com/industries/technology-media-and-tel...
  • by agentultra on 6/28/24, 12:58 AM

    The only thing that works well for me is: thinking hard (ie: writing some definitions, asking questions, editing, repeat) and then writing some code. Then repeat.

    When working on a team, splitting up work across modules/contexts/domains works well. I’ll give you an API you tell me what works well, what you still need from it, what errors there are; I’ll address them.

    Nothing works better than trust and autonomy. I don’t tell you how to do your job, you don’t tell me how to do mine. You want me on the team because of my expertise and some of my values overlap with everyone else’s.

    When working alongside non-technical folks, communication and trust is key.

    Trying to quantify developer productivity and sell a system is what the snake-oil hucksters have been selling since the 90s. Management consultants, process engineers, whatever you want to call them. They’re selling something.

    We’re knowledge workers. We’re not manufacturing cars or widgets. We learn. We design. We think. Our output is knowledge, not widgets.

  • by from-nibly on 6/28/24, 12:54 AM

    Developer productivity is about leveraging developer context into more stuff while making the developer do fewer things.

    Automate and shift left.

  • by matt3210 on 6/27/24, 10:20 PM

    Hand written stuff (written or made to look written) needs to be in a more readable font.