by systemizer on 6/4/12, 3:37 PM with 35 comments
by robomartin on 6/4/12, 5:03 PM
In my view you must think in terms of data models / data representation first. Then you move on to CRUD. At that point you might move into some of the functionality above CRUD and other app mechanics (for example: login, authorization, verification, support interaction, etc.). At this stage, if we are talking about a web project, the UI doesn't need to look any prettier than a Craig's List page.
Once that reaches flight altitude (meaning, that the basics are working) the UI can become the focus.
This becomes particularly true when you consider multi-platform applications. Say you have an app that needs to run on the web, mobile-web, as well as various phones and tablets. If the UI is first, which one? They are bound to be different. If you focus on the UI first you might do things that skew the model to suit a particular platform.
I you believe in MVC then you ought to be able to separate the three through specifications and marry them once each has reached a certain level of compliance with said specifications. Of course, there are difference that contrast a solo developer/designer vs. a multi-person team.
I want to see the engine sputter, backfire and pop before I try to optimize anything and make it pretty (UI).
by brlewis on 6/4/12, 4:16 PM
by kappaknight on 6/4/12, 5:39 PM
Obviously if you're working on an API, this doesn't apply - but you'd be surprised at how fast the hacking sprint can get when you know exactly where to plug your code into.
by Goladus on 6/4/12, 8:53 PM
An exception to this could be when you just need to get something up and running for morale reasons, so you can begin iteration. (Although in that case I would still argue that focusing on the UX isn't critical)
by jdludlow on 6/4/12, 3:58 PM
https://img.skitch.com/20120604-e4x8dgp8u82akj7ngmyhywbtdb.p...
by AznHisoka on 6/4/12, 4:41 PM
by ighost on 6/5/12, 12:17 AM
My point is that it's better to design the plumbing of an application with some longer-term considerations than just "what do we need to implement that UI wireframe."
Minimal viable products are cool and all, but let's not use that as an excuse to write something that will need to be thrown out wholesale to add that big traction-building feature.
by loudin on 6/5/12, 11:20 AM
With that said, I do feel like teams of pure programmers have a tendency to overlook the UX in favor of diving right into the code. The article is a great reminder that it takes more than wonderful code to solve a problem. In fact, the less code the better.
by anon-for-now on 6/5/12, 1:36 AM
Yet, somehow, I've manage to consistently hack successful things.
My advice: Avoid linkbait articles like this, and instead spend the time actually building something. Really, it truly is that simple: Build something. In any order. With any technology.
by jorgeleo on 6/4/12, 4:08 PM
I guess there are different schools.
by amishforkfight on 6/4/12, 4:09 PM
by sktrdie on 6/5/12, 1:20 AM
by jsavimbi on 6/4/12, 5:44 PM
tl;dr: hypothetical use case, data model, CRUD, UI, test for results.
by eswangren on 6/5/12, 12:31 AM