by frading on 5/31/24, 8:41 PM with 36 comments
Chess can be a pretty punishing game, but I thought this was nevertheless a way to make it even more challenging by making it trickier to anticipate your opponent, even though both players still have the same information.
From the playtests I've done, that challenge is pretty compelling.
It also seems to be more fun at 2 people, where both players keep surprising one another.
by SamBam on 6/2/24, 1:06 AM
One small note: I tried to castle, and was told "Castling is not allowed because your king was previously in check."
This isn't one of the rules of castling in regular chess. [1]
Also, it would be nice to implement the three-same-position draw, since I got trapped in a cycle of just moving my king back and forth forever.
1. https://en.wikipedia.org/w/index.php?title=Castling#Requirem...
by gus_massa on 6/1/24, 1:43 PM
The corners with 3 and 5 neighbour have a special mark. What does that mean?
Can you share how the board is generated or it's part of the secret special sacuce? I think a blog post about the generation of the borard with a few nice graphics can get a lot of traction here.
by paipa on 6/1/24, 8:30 PM
I suggest to minimize visual clutter, because any new player's brain will be overloaded trying to figure out a board, and less is sometimes more.
I'd remove the forward direction triangles where they can be unambiguously inferred from the baseline. A lower grain contrast wood texture might be a good idea too.
You mentioned you sometimes use five tile colours but you can probably improve it: yes, the four colour theorem guarantees that :)
by tromp on 6/1/24, 8:13 PM
[1] https://en.wikipedia.org/wiki/Go_variants#/media/File:Virgil...
by jncfhnb on 6/1/24, 8:47 PM