from Hacker News

Sakuga-42M Dataset: Scaling Up Cartoon Research

by snats on 5/17/24, 1:38 PM with 31 comments

  • by anonylizard on 5/17/24, 3:03 PM

    Wow, this looks like the beginning of the end for in-between animation.

    A large chunk of an anime's budget goes to in-betweening. Essentially human interpolation of graphics between two key frames (Its usually like 6-12 inbetweens per key frame). People hate this job, and it is highly unproductive, so generally outsourced by Japan to other countries.

    Western animation decided to abandon it altogether, and move first to flash, then to 3d animation. But in retrospect that was a mistake, as it lost so much of the creative flexibility of 2d animation. Anime today is substantially bigger than western animation as a result. Crunchyroll has 13 million subscribers.

    AI will solve the problems with 2d animation. Something like SORA fine-tuned on anime-keyframe data like this. Can probably easily solve in-betweening. Then the 2d animation workflow will dominate 3d. Its so much easier to just draw a beginning and end key-frame, then have the AI fill it in. Than to model and rig and render a entire scene.

  • by noobermin on 5/17/24, 8:40 PM

    Doesn't this dataset very obviously violate copyright?
  • by adultSwim on 5/22/24, 11:55 PM

    Did anyone save it before they took it down?