by rickspencer3 on 4/25/24, 2:18 PM with 45 comments
by lscharen on 4/25/24, 3:03 PM
Let's use some hot tools to solve a problem. Sorta solve a problem. Well, AI doesn't actually know abstract strategy, so maybe it'll work later with a different AI. But it autogenerated some basic logic that only had a few bugs!
[1] https://ravimohan.blogspot.com/2007/04/learning-from-sudoku-...
by cyrialize on 4/25/24, 3:10 PM
I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state.
It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics, the potions, and what ascension you are at.
For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit.
by lulesp on 4/25/24, 3:01 PM
by infecto on 4/25/24, 2:55 PM
by raincole on 4/25/24, 3:18 PM
AlphaGo Zero isn't LLM. The Dota bot that beat pro gamers is not LLM.
If this is an ad of Amazon Q, I'm not sure whether it's a good one.
by SamBam on 4/25/24, 4:17 PM
I tried creating a robot driver back when I first started playing around with ChatGPT. I told it the list of commands it could output, like "Turn Left [n] degrees" and "Raise right hand [n] degrees" and "Say [x]." I then gave it instructions and it seemed to work just fine.
"All" I would need to do then would be to have a basic robot, program an API to drive it, and add voice-to-text to send commands to ChatGPT, and I would have a pretty basic voice-controlled robot, where the "brains" were coded in five minutes. At least good enough for a demo.
by aaronharnly on 4/25/24, 3:38 PM
I don't really game or follow the industry, but I have to imagine both modders and publishers are working furiously to introduce more natural conversational experiences?
by nottorp on 4/25/24, 4:32 PM