by lonk on 4/14/24, 9:18 AM with 25 comments
by TheAmazingRace on 4/15/24, 4:31 PM
However, the reality is far more nuanced than he was letting on. The likes of Kaze Emanuar set the record straight, and actually did a proper deep dive into optimization for the game (and not just by passing a -O2 compiler flag I might add). I'd say take MattKC's channel and content with a grain of salt.
by follower on 4/14/24, 11:25 AM
The technical content is really engaging (the "joy"/"frustration" of digging in some ancient technology for no easily justifiable reason--though in this case...) and there's been a heap of work put into merging the technical deep dive with a cinematic narrative that helps communicate some of the experience of what it feels like when you're three days in trying to find a piece of a puzzle someone probably hasn't cared about in 20+ years. :)
by fodmap on 4/14/24, 12:15 PM
At first I thought no way I'm going to spend almost an hour watching this, but I'm happy I did it haha.
There are many funny gems, like that whiteboard analysis at https://youtu.be/CTUMNtKQLl8?t=2343
by dmitrygr on 4/15/24, 4:11 PM
// Reimplemented
LONG WINAPI CORKEL32_InterlockedCompareExchange(LONG *dest, LONG xchg, LONG compare)
{
LONG temp = *dest;
Trace(TRACE_FORCE_DONT_PRINT, "InterlockedCompareExchange");
if (compare == *dest) {
*dest = xchg;
}
return temp;
}
Not very interlocked at all :)by ale42 on 4/15/24, 2:43 PM
by hwbunny on 4/15/24, 4:25 PM
by ant6n on 4/15/24, 12:09 AM
by jjkaczor on 4/15/24, 7:27 PM
At one point, I was shouting "gacutil" at the screen, until he got there eventually :-)
by sp1rit on 4/15/24, 6:30 PM
by beretguy on 4/15/24, 4:12 PM
by 1oooqooq on 4/15/24, 2:39 PM