by martijnarts on 3/28/24, 2:20 PM with 35 comments
by steveklabnik on 3/28/24, 3:27 PM
Timestamped: https://youtu.be/6mZRWFQRvmw?t=27012
Some additional context on these two specific claims:
Google found that porting Go to Rust "it takes about the same sized team about the same time to build it, so that's no loss of productivity" and "we do see some benefits from it, we see reduced memory usage [...] and we also see a decreased defect rate over time"
On re-writing C++ into Rust: "in every case, we've seen a decrease by more than 2x in the amount of effort required to both build the services written in Rust, as well as maintain and update those services. [...] C++ is very expensive for us to maintain."
by constantcrying on 3/28/24, 5:25 PM
CMake, include conflicts, dependency management, etc. either don't exist or are all much less painful in rust. There is just so much annoying stuff that you do not have to deal with when using it.
There isn't really much revolutionary that rust the language does. Explicitly having to describe the behavior of memory takes getting used to, but lifts some weight of your shoulders. Other than that it has a somewhat better, and less verbose, syntax than C++. But that really is it.
by RicoElectrico on 3/28/24, 2:25 PM
by martijnarts on 3/28/24, 2:20 PM
From his keynote presentation the RustNation UK conference.
by Bostonian on 3/28/24, 2:28 PM
by hardware2win on 3/28/24, 3:17 PM