by macromaniac on 2/18/24, 5:26 PM with 75 comments
It's running on Betsy, the server under my couch, and was made with typescript. I'm proud of it.
I hope you give it a shot, and appreciate any thoughts or criticisms!
by gus_massa on 2/18/24, 6:47 PM
My recomendation is to change the logic of the selection at the bottom. Instead of switching each time, I'd like that if I tap on the left bottom I select the "01", and if I tap on the right bottom I select the "02".
by darajava on 2/18/24, 9:58 PM
I think there would be more chance of it going viral if there was one difficult level per day, rather than 5 increasing in difficulty.
by anotheryou on 2/18/24, 6:16 PM
But please change the tutorial example to something where the dots don't align with each other on the dominos (this is obviously not required, but part of the usual domino game and therefore it's easy to make that wrong assumption here)
It would also be nice to see how the domino will be dropped, I often put it down off by one square. Maybe a faint outline under the cursor, or even snapped to the grid.
by matsemann on 2/18/24, 9:15 PM
by ilikehurdles on 2/18/24, 6:22 PM
by lanternfish on 2/19/24, 5:23 AM
by JKCalhoun on 2/18/24, 11:34 PM
"youwin3.mp3" sounds a little harsh to my ear for some reason. I looked at the sound in Audacity and it wasn't clipping — but sounded like it.
by transportgo on 2/18/24, 6:34 PM
by pimlottc on 2/19/24, 5:25 PM
- Move the "next board" arrow to appear within the playfield. It feels weird to move the mouse outside the playfield just for that, and then back to the playfield to hit the "start" button. Just have them both appear in the same place.
- Rework the progress/trophy icon to make it clear there are 5 stages. It gave me the impression there were 4 stage and that you receive the trophy as a reward after the four stage (when the row of dots is full).
These are relatively minor, though, it's a fun game!
by bhtdz on 2/19/24, 12:14 AM
Nice game!
by _fw on 2/18/24, 7:50 PM
Thanks for making and sharing, I love it.
by tcmb on 2/18/24, 6:51 PM
Also I really like the graphics and sound, it's pleasant to look at and to listen to, which is important for a puzzle game imo.
by hexomancer on 2/18/24, 6:32 PM
by navane on 2/20/24, 2:11 PM
Maybe tapping on the left selects the left piece, right the right, and middle toggles? But that's just booked shedding. Great, polished puzzle!
by TheJoeMan on 2/18/24, 6:23 PM
Small feedback, the “copy” button doesnt seem to work on iOS Safari. Otherwise would be a good rip of the wordle emoji share ability.
by serenepipe on 2/19/24, 2:11 AM
by pimlottc on 2/18/24, 6:53 PM
In general, though, a fun game and looks very polished!
by alstonite on 2/25/24, 10:49 PM
My entire friend group and I love the game, thank you for making it <3
by lxe on 2/18/24, 9:23 PM
Edit: just finished the set. This is wordle-level addicting at this point. Different strategies to think of, and insanely satisfying endgame.
by aardvark179 on 2/19/24, 2:06 PM
If you’re trying to make this a daily thing then I think I understand that decision on difficulty, and I may have played too many games of magnets in Simon Tatham’s puzzle collection so I may not be your target market. :-)
by murray-buttchin on 2/21/24, 4:44 PM
I think there should be a way to mark dominos as "confirmed" vs "guesses", because not everyone is going to have working memory to remember which tiles laid down are "guesses" for deriving contradictions.
by nakovet on 3/3/24, 1:05 AM
by zoky on 2/25/24, 2:47 PM
by ozyschmozy on 2/19/24, 2:04 PM
by pmontra on 2/18/24, 10:12 PM
The small example at the home page didn't prepare me to play the level. I had to place many pieces on the board before I realized that the sum of the number of dots must match the number on the rows and columns. The example didn't lead me to that.
by thatguysaguy on 2/18/24, 9:59 PM
by gbdubs on 2/18/24, 9:31 PM
by lee on 2/23/24, 1:57 PM
One suggestion: I have a friend who is color-blind and has a hard time seeing the red and green numbers. Maybe add a visual indicator? Thanks!
by recursive on 2/18/24, 7:15 PM
by jcfiala on 2/28/24, 9:25 PM
by prezjordan on 2/19/24, 1:36 AM
by noduerme on 2/18/24, 9:14 PM
by chr1 on 2/19/24, 2:48 PM
by grapescheesee on 2/19/24, 7:23 AM
by cbracketdash on 2/19/24, 1:03 AM
Would also love to hear about how you designed the algorithm for generating puzzles!
by sharken on 2/19/24, 4:43 PM
by tamimio on 2/18/24, 11:34 PM
by rock8y on 2/19/24, 4:56 AM
by dudus on 2/19/24, 1:40 AM
Inspired me to build a clone to learn Svelte. I'll try that this week.
by toutenrab on 2/18/24, 8:11 PM
by nhatcher on 2/19/24, 12:39 AM
Is there just one solution for each puzzle?
by danjudgemusic on 2/19/24, 2:53 PM
by frogpelt on 2/18/24, 7:38 PM
by city41 on 2/18/24, 11:12 PM
by sangharsh on 2/20/24, 5:52 PM
by longtimelistnr on 2/19/24, 5:48 PM
by Aken on 2/18/24, 11:11 PM
by ElCapitanMarkla on 2/18/24, 11:26 PM
by milemi on 2/18/24, 6:54 PM
by yesthisiswes on 2/18/24, 11:37 PM
by z5h on 2/18/24, 8:02 PM
by kevindamm on 2/18/24, 9:28 PM