by connor on 4/29/12, 1:14 AM with 99 comments
by wpietri on 4/29/12, 3:00 AM
This may seem like a joke, but the answer says a lot about an organization. For example, last time I was at the Wikimedia Foundation offices, this sign was above the sink:
http://commons.wikimedia.org/wiki/File:These_dishes_may_requ...
by talentdeficit on 4/29/12, 3:21 AM
we have a number of 'bad apples', but they generally find themselves ostracized very quickly. as we have no downside income guarantees (we are organized as a group of independent contractors), people very quickly fall out of the organisation
i assume valve accomplish similar by minimizing payments to individuals who act in bad faith. as they are probably primarily financially motivated and valve is likely a great entry on a cv, i'm sure they don't stick around long
by wpietri on 4/29/12, 3:03 AM
I don't think most people are quite as bad about this as financial traders, but I imagine no group's numbers add up to 100% exactly. What's the dynamic like at Valve, and how do you make sure people feel fairly treated?
by lemming on 4/29/12, 11:19 AM
(from http://en.wikipedia.org/wiki/W._L._Gore_and_Associates)
Unlike the traditional management structure that Bill Gore had experienced at DuPont, he proposed a flat, lattice-like organizational structure where everyone shares the same title of “associate.” There are neither chains of command nor predetermined channels of communication. Leaders replace the idea of “bosses.” Associates choose to follow leaders rather than have bosses assigned to them. Associate contribution reviews are based on a peer-level rating system.
I always assumed this sort of org could only function with relatively small companies (e.g. Github, maybe even Valve) but Gore has 9000 employees - pretty impressive.
by cypherpunks01 on 4/29/12, 4:00 AM
by gauravk92 on 4/29/12, 2:19 AM
2. What sort of system do you have to address problems with the unconditional hierarchy? For example, if an employee disagrees with Gabe, who wins and how is that handled?
UPDATE: addition to question #1
by brentpayne on 4/29/12, 2:34 AM
by threepipeproblm on 4/29/12, 2:09 PM
by wpietri on 4/29/12, 4:58 AM
I've looked into some co-ops, including San Francisco's venerable (and very profitable) Rainbow Grocery. One of the biggest complaints is the amount and/or difficulty of meetings, but they see them as necessary to settle issues with sufficient buy-in from all stakeholders. How does Valve minimize that pain?
by irollboozers on 4/29/12, 5:19 AM
I was mostly curious about project management. It seemed like everyone could be very fluid going from one project to another, or even proposing one on the spot and going on to execute it. There has to some sort of enforcement for this though. Are there expectations, do the self-selected leaders lay out milestones or goals, what happens when those aren't met?
Valve doesn't necessarily seem to have a reputation for having too many product delays vs. always shipping on time. They definitely seem to have constant flow of different products getting out the door though.
Hopefully someone answers, otherwise I might just hitchhike across the lake into Bellevue and see if I can meet with someone there. Very curious to learn what makes their system actually work well.
by wpietri on 4/29/12, 4:50 AM
In hierarchical organizations, people often look to authority figures to decide between competing alternatives. How does Valve avoid or deal with deadlock, forking, cliques, cabals, butthurt sulking, and other common group dysfunctions?
by flavien_bessede on 4/29/12, 2:23 AM
by teach on 4/29/12, 2:23 AM
by Paul_Morgan on 4/29/12, 3:55 AM
http://en.wikipedia.org/wiki/ROWE
The business measures performance instead of hours. At Valve the performance appears to be measured as 'shipped'.
I'd also guess that Gabe is practicing his own version of servant leadership:
by lgieron on 4/29/12, 3:13 PM
by wpietri on 4/29/12, 4:10 AM
The short version is that people who are good at things generally get that way because they have a strong ability to tell good work from bad. People who are bad at things can't tell the difference, so they a) have a hard time improving, and b) think their low-quality work is pretty swell.
Is your culture perhaps unusually frank? Alternatively, is it very supportive in a way that makes critique more comfortable? Might you have a formal (or informal?) mentorship program so that people get useful feedback?
Are there peer groups that meet around particular skill areas? E.g., do visual artists get together regularly to show recent work and discuss it?
by serverascode on 5/2/12, 9:30 PM
by richcollins on 4/29/12, 5:39 AM