by marconey on 11/28/23, 11:40 AM with 155 comments
by epolanski on 11/28/23, 12:51 PM
It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working.
The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc.
I can't but think that timing, founders but also straight up luck played an absolutely crucial factor.
by kar1181 on 11/28/23, 4:19 PM
The struggle for them to move on from qwtf to 'tf2' was probably for the best as a lot of the lessons they learned in the wilderness there helped when they were taken on by value and worked on HL2.
Also find it somewhat amusing was that TF2 was originally going to be a much more 'realistic' modern miltary shooter before the scope creep killed it.
by austin-cheney on 11/28/23, 5:25 PM
As a long time JavaScript developer I honestly believe, and I really mean this, that maybe 4% of the people employed primarily doing JavaScript work actually know what they are doing. Just 4%.
It seems at the beginning many of the early Valve team had a lot of passion but almost no real experience in that kind of code or product. They got a massive springboard with the Quake code and then figured out the rest. They didn't stagnate on the Quake code, but wildly modified it to fit their needs. Most JavaScript people are not capable of this. They just stagnate at their favorite framework and then just spin around code style and process.
What differentiates that early Valve team from all these various JavaScript teams? It clearly isn't education or professional maturity.
by paulryanrogers on 11/28/23, 1:50 PM
by evilpie on 11/28/23, 1:21 PM
by h1fra on 11/28/23, 1:44 PM
Also demystify how it's done, almost none of the HL goodness where there at the beginning: the intro, gman, xen, crabs, music, etc. And were just made up along the way.
by physicles on 11/28/23, 4:42 PM
Also FYI, Half-Life and HL2 are currently both very playable in VR. Half-Life even runs natively on the Quest 2.
by Hikikomori on 11/28/23, 12:52 PM
by dkdbejwi383 on 11/28/23, 1:45 PM
by trash_cat on 11/28/23, 2:56 PM
by echelon_musk on 11/28/23, 2:20 PM
by gattr on 11/28/23, 4:54 PM
by 0dayz on 11/28/23, 1:12 PM
by sovietmudkipz on 11/28/23, 1:38 PM
by dang on 11/28/23, 6:55 PM
Half-Life 25th Anniversary Update - https://news.ycombinator.com/item?id=38307889 - Nov 2023 (258 comments)
by butz on 11/28/23, 4:25 PM
by billfruit on 11/28/23, 3:00 PM