by cgadski on 11/16/23, 10:16 PM with 17 comments
by tlb on 11/17/23, 7:38 AM
Changing from gaussian to uniform is a distortion that presumably adds harmonics, but since they can only be higher frequencies than the original, the noise should still be blue.
by neoneye2 on 11/17/23, 7:46 AM
Great article.
by ReactiveJelly on 11/17/23, 2:51 AM
It's about generating 3D blue noise for rendering, it's very interesting on its own but the title is misleading.
by chupapimunyenyo on 11/17/23, 6:57 AM
by kookamamie on 11/17/23, 10:03 AM
looks at the tool
It's implemented in TS.