from Hacker News

Quake Brutalist Jam II

by jakearmitage on 11/8/23, 3:02 PM with 107 comments

  • by scanny on 11/8/23, 3:45 PM

    Fantastic work from these artists, the engine really just lends itself to these environments it seems!

    As a side Anyone know of a good way to get the geometry of Quake maps out as a 3d model? I thought it would be quite cool to view these on the web. Either individual buildings or as a fly-through.

    Edit:

    Found the following leads:

        1. https://github.com/sbuggay/bspview
        2. https://github.com/passiomatic/elm-quake3-renderer
    
    If you download the jam, go into the "maps" folder and on the following url, https://sbuggay.github.io/bspview/ (1), use the "Load Map" button you can see a basic version (broken skyboxes) if you load a .bsp file.
  • by brap on 11/8/23, 4:47 PM

    If you enjoy brutalism and video games I highly recommend Control. Beautiful, beautiful game.
  • by tyfighter on 11/8/23, 3:47 PM

    The scene has existed since the beginning, but the work that has been coming out of the Quake community for the last 6 years or so has been outstanding. They keep making more and knocking it out of the park. I've played all of it, and keep coming back for more :).
  • by fu7kt on 11/9/23, 1:32 AM

    This is cool.

    I'm trying to make a push to get richter/antiquake to compile to wasm. I think I can knock it out this month. I just want to host my own Slide Quake server on a Cloudflare worker.

    https://github.com/Antiquake-rs/antiquake-rs

  • by system2 on 11/8/23, 5:28 PM

    I am still playing Q2 on a daily basis. You can download Q2 and see all live servers without downloading an address file. http://q2s.tastyspleen.net/

    There is still an active development for quake2 executable and anticheat detection.

    There are roughly 20-30 people playing almost on a daily basis. We have tournaments too. (This year's tournament will play its finals).

    You can also check q2servers.com. Most players have been playing for over 20+ years. The average age is between 35-55. Twitch and discord channels are also very active. Finally we are playing with voice chat (which is kind of useless considering the speed of the game).

  • by chilmers on 11/8/23, 4:05 PM

    I love how level creation for games like Doom and Quake has developed into these small, independent scenes, with a rich community history and a real sense of taste and refinement in how they approach designing for these games. In the same way that "pixel art" has evolved from a necessity driven by the limits of early hardware, through early attempts to recreate a "retro" look, to the point where it is a well-developed aesthetic that is used as an informed choice.

    It might sound a bit pretentious, but it really feels like the video games have begun to reach a point of maturity akin to older forms of art, where people are no longer fumbling around in the dark so much, or chasing the technological zeitgeist. Instead creators are consciously embracing and exploring different limitations and aesthetics, in the same way a painter might use different types of paint, with all these diverse styles and scenes, which are at once independent yet also informed by each other.

  • by replete on 11/8/23, 10:19 PM

    Making quake mods when I was 12 got me interested in programming. I think my last one was 'Tellytubbies: Must Die'. It was fun making maps, models, textures and editing sounds of teletubbies in pain.
  • by beebmam on 11/8/23, 5:41 PM

    The brutalist design in the Talos Principle 2 is superb, highly recommend if you're a fan of this style!
  • by altairTF on 11/8/23, 6:07 PM

    Level design was my first contact with the development side of games, i remember spending a lot o time to make the most miserable and unplayable maps on valve hammer editor, to at one point have a map used in a zombie mode of a server on cs 1.6. Amazing to see these communities stil exists
  • by rabf on 11/8/23, 6:20 PM

    VR ports for many of the quake and doom series can be had here: https://github.com/DrBeef
  • by rabbitofdeath on 11/8/23, 3:33 PM

    OH man. So many hours in Quake - I'll have to learn how to get one of these engines up and running.
  • by antod on 11/8/23, 9:29 PM

    Looking at those, I could just feel myself plugging my 3DFX2 card into my Matrox Millenium II.
  • by synecdoche on 11/8/23, 6:59 PM

    What I often remembered most from first person shooters is the architecture, and music, even though I didn't focus on it at the time.

    I frequently also dream architecture or vistas. I love those dreams. Sometimes I wonder if I chose the wrong profession.

    I also love some architecture that noone that I mention it to seem to understand. Those buildings just speak to me in a wordless manner.

  • by masswerk on 11/8/23, 5:46 PM

  • by tibbon on 11/8/23, 4:07 PM

    I thought these were images of Boston City Hall at first.
  • by duxup on 11/8/23, 3:42 PM

    Is there still a big Quake community out there? People playing new / cool maps?
  • by pmarreck on 11/8/23, 9:20 PM

    As an old fan of both Quake and Brutalism, this is perfect.

    The site seems to be getting hugged to death currently, though

  • by gslepak on 11/9/23, 12:19 AM

    Was this for Quake 3 or Quake 2 or?
  • by chris_wot on 11/8/23, 9:44 PM

    What qualifies something as "brutalist"?
  • by RileyJames on 11/9/23, 7:54 AM

    My favourite game, hands down. This pleases me immensely. Can’t wait to load RTX and these new maps.
  • by Tao3300 on 11/9/23, 1:43 AM

    Just wandering around the hub map is a freaky liminal space experience.
  • by pigeons on 11/8/23, 10:10 PM

    I get simulator sickness :(
  • by pixelpoet on 11/8/23, 3:42 PM

    Bethesda recently announced there won't be a Quake Pro League next year, massively depressing news. IMO Quake is peerless in its mechanical skill and speed requirements, truly one of the most challenging games in the world, like comparing Go to lesser strategic games.
  • by CodeCompost on 11/8/23, 5:04 PM

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