by kuba-orlik on 10/22/23, 6:05 PM with 92 comments
by davexunit on 10/22/23, 9:50 PM
by dang on 10/22/23, 7:24 PM
The Lessons of Lucasfilm's Habitat - https://news.ycombinator.com/item?id=22822691 - April 2020 (1 comment)
The Lessons of Lucasfilm's Habitat (1990) - https://news.ycombinator.com/item?id=8255850 - Sept 2014 (10 comments)
The Lessons of Lucasfilm's Habitat - https://news.ycombinator.com/item?id=70180 - Oct 2007 (1 comment)
by dannyobrien on 10/22/23, 7:05 PM
by luismedel on 10/22/23, 7:02 PM
by DonHopkins on 10/22/23, 8:12 PM
How To Deconstruct Almost Anything: My Postmodern Adventure, by Chip Morningstar, June 1993.
"Academics get paid for being clever, not for being right." -- Donald Norman
by mtillman on 10/22/23, 6:51 PM
by dccoolgai on 10/22/23, 7:13 PM
by juliangamble on 10/22/23, 9:26 PM
[2] Gibson, William (1984), Neuromancer, Ace Books, New York.
[3] Bruce Sterling, ed. (1986), Mirrorshades: The Cyberpunk Anthology, Arbor House, New York.
by enahs-sf on 10/22/23, 8:57 PM
He also imparted the sage wisdom that premature optimization is the root of all evil.
by Animats on 10/22/23, 6:35 PM
What amazed me is that they were able to cram a graphical client into a Commodore 64. Now that was a cram job. I could see doing the world on minicomputer servers, but the client!
Those early 2D metaverses not only predate the consumer Internet, they predate AOL. They were all superseded by things that looked more like the early web.
Round 2 of that was when 3D Second Life was overtaken by mostly-text Facebook.
Recently we had the Web 3 "metaverse" debacle. You can build it, but will they come?
These things are fun, but they're a niche, like games.
by plexxer on 10/23/23, 10:49 AM
> There were two sorts of implementation challenges that Habitat posed. The first was the problem of creating a working piece of technology -- developing the animation engine, the object-oriented virtual memory, the message-passing pseudo operating system, and squeezing them all into the ludicrous Commodore 64
The authors seem to have some opinions on the venerable C64.
by dredmorbius on 10/25/23, 8:51 PM
by ulrischa on 10/22/23, 8:05 PM
by DonHopkins on 10/22/23, 8:11 PM
by jruohonen on 10/22/23, 6:08 PM
by a1o on 10/22/23, 6:14 PM
by hoc on 10/23/23, 3:36 AM
by bullen on 10/22/23, 10:53 PM
Games should only be multiplayer. Real-time action multiplayer.
And they should NEVER have cutscenes.
They also can't have music (except live) because 3D sound is paramount.
And they should be open-source or source-available so we can improve and modify them.
Habitat said all that and I think the article didn't but... you know... down votes without comment incoming!