by grzm on 10/16/23, 4:37 PM with 129 comments
by lxe on 10/16/23, 5:59 PM
I don't think it's aesthetics vs usability that's at the core here -- I don't think at all that aesthetics and usability are somehow mutually exclusive. I think it's simply the lack of focus on first principles outlined by Don Normal himself.
HCI used to be front and center in the collective minds of the Internet, but it slowly faded to the background. As an example, check out the dates on the articles referenced in the "Mystery Meat Navigation" Wikipedia article: https://en.wikipedia.org/wiki/Mystery_meat_navigation#Refere...
I think it's neat that our affordances are evolving (we don't need to have things looking exactly like physical buttons anymore for us to click on them). But at the same time, we should still apply ergonomic guidelines when designing interfaces, whether it's for the elderly, or not.
by iamcalledrob on 10/16/23, 5:56 PM
Intricate gestures are difficult to grok for some, and difficult to perform for others. Try using an iPhone and closing an app with shaky hands.
Currently the iPhone SE still has a physical button, but I'm worried what device I'll start recommending to older/less tech savvy people when that goes away.
iOS itself is a bit of a disaster zone too now. I see people constantly get stuck having activated the "press to edit your lock screen" by mistake, or getting confused by a constant stream of ads for iCloud, Apple Arcade etc.
It's sad because most of this poor UX is unnecessary. It feels like its origins are in Apple no longer caring, combined with running out of real ideas and getting distracted with things like widgets.
by GMoromisato on 10/16/23, 8:42 PM
The other day, my mom was complaining that her phone was not ringing and it took me forever to figure it out. I had to go to Google to find a troubleshooting guide.
The problem is that there are multiple ways to prevent a phone call from ringing. You can switch the hardware button (silent mode), you can set focus mode on (or have it set automatically), and you can mute individual people in the address book. Or you can add people to a group so that they ring even if the phone is in focus mode (but not in silent mode). There are probably other ways I've forgotten.
Already we've introduced a bunch of concepts: silent mode, focus mode, muting individual people, exceptions to focus mode, etc. And the user has to figure out these concepts just from looking at the UI. But if you don't understand the entire conceptual model, you may not know why something is not working.
This problem can't be solved with better affordances or more text labels, unfortunately. Maybe LLMs will eventually save us. Instead of the user having to figure out the capabilities and UI of the device, the device tries to figure out the intent of the user.
by scarygliders on 10/16/23, 7:38 PM
That last part - "a segment that you too will one day inhabit" - is one which should be shouted from the rooftops and ingrained into folks when they are in their early teens or twenties - before they get employed as designers of any kind.
by bitwize on 10/16/23, 11:02 PM
I think that a big part of the reason why vi (later vim) and Emacs used to enjoy dual status as the canonical hackers' text editors is because their interfaces didn't change much, so skill with them would serve you a lifetime and could be passed to upcoming generations. I recently fired up Xenix in an emulator, and found that I was quite facile in using its copy of vi to manipulate text, because the skills I'd developed on Vim on modern Linux machines translated well all the way back to that ancient editor. Vim added a lot but the fundamentals are the same.
When the interface changes, just for the sake of changing, every two years or less, how can you feel like anything you learn will be relevant?
by gumby on 10/16/23, 10:37 PM
The company OXO makes kitchen gadgets originally designed for reduced mobility (i.e. older people) but now popular with everyone.
The ADA: having, for example, a ramp, doesn't just help people in wheelchairs: if I have something difficult to carry (or am using a cart) or have a temporary injury that makes steps hard to navigate I'm glad there's a ramp.
In many ways I consider the vast majority of designers and architects to be working away from their putative goals, instead pursuing egotism.
by sopooneo on 10/16/23, 7:20 PM
In his original coining of the term, Normal used "affordance" to mean a thing an object allowed to be done, but some user, usually a human, sometimes another object. For instance, a chair affords sitting by a person. A door handle affords opening.
But in the design world "affordance" is now almost ubuiquitously used to mean some visual hint added to a design element to indicate what can be done with it. For instance, in a UI, you might say that you added an "affordance" in the form of a drop shadow to show a button is clickable (probably a crappy example, me being a non-ui person).
In the later editions of Design of Everyday Things, Norman addresses this difference (perhaps we could say evolution) of his idea and term. If I remember correctly, he does not love this conflation of ideas, but has come to terms with it.
by karaterobot on 10/16/23, 7:08 PM
Just an observation: My main takeaway from The Design of Everyday Things was that design should make it obvious what the thing is for, and how to use it. Affordance is the big keyword. I think these mobility tools succeed in that respect. Maybe his point here is that an ugly cane makes it look like it's a tool for dying slowly, but a more likely explanation is that it is what he's saying on the surface: that aesthetics matter too. I wonder whether this is a change of heart, of just a change of emphasis for this particular article.
by esquivalience on 10/16/23, 8:05 PM
by zzzeek on 10/16/23, 9:59 PM
by frankfrank13 on 10/16/23, 5:57 PM
by m3kw9 on 10/16/23, 7:36 PM
by valine on 10/16/23, 6:49 PM
https://support.apple.com/guide/assistive-access-iphone/welc...
by unethical_ban on 10/16/23, 7:42 PM
"Tutorial" style introductions to the OS make sense.
I remember when Ubuntu first came out with Unity, and had really powerful window tiling features bound to variations of "Super" key + arrow key, as well as some other hotkeys.
The great thing about it was that you could hold down "Super" for 1 second, and a reference would show up explaining all the different keybinds.
by spit2wind on 10/16/23, 8:23 PM
Is that the whole article? If not, maybe it should be.
by virtualritz on 10/16/23, 8:20 PM
I can't remember the last time I sat in a meeting with someone with the title "interface designer". Everyone in this realm today is a "UX something" and commonly it seems these people have never:
- heard the term HCI or know what it actually stands for.
- read and/or internalized the human interface guidelines for the platform(s) they're building for (there is a lot of overlap but still).
- thought in way that puts ease of use/discoverability/context dependence front and center, over anything else. How to do something seems often arbitrary/there seem to be no HCI-based guide rails by which decisions are taken.
That said, there are exceptions of course, but they seem rarer by the year.
One issue is that we now have a generation of young people that just grok stuff because they grew up completely digital and with apps that already have arguably crappy interfaces.
I.e. they can and will work with even the worst interface or something that shuns all standards/guidelines of the platform/OS it runs under.
When you then have people from this generation getting jobs as "UX something" you have self a perpetuating loop that inevitably leads to the increased enshittification of user interfaces.
And no one is really to blame for it.
by nitwit005 on 10/17/23, 3:59 AM
The canes didn't change. If anything they look nicer, and you have more options.
People are going to hate anything associated with being handicapped or elderly, no matter what the design is.
by stakhanov on 10/16/23, 7:06 PM
by theyinwhy on 10/16/23, 8:35 PM
by fredgrott on 10/16/23, 8:52 PM
Ever read both Don Norman's books? One clearly counters the other one and yet most design posers never have noticed!
by DonHopkins on 10/16/23, 9:54 PM
by syngrog66 on 10/17/23, 5:07 PM
by JSavageOne on 10/16/23, 8:01 PM
by OnlyMortal on 10/16/23, 5:23 PM
by jupp0r on 10/16/23, 10:24 PM