by Morizero on 9/25/23, 6:05 PM with 445 comments
by Willish42 on 9/25/23, 7:15 PM
There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible plan then less terrible plan but still worse than before the initial terrible plan" strategy seems like essentially a confirmation Unity is not to be trusted for small developers. It's sad to lose a great dev community but it sounds like BUG is making the right call here.
by kdottt on 9/25/23, 6:46 PM
Profoundly sad, and completely avoidable. Have never seen a company so quickly and completely just throw away all of their public good will.
by taikahessu on 9/25/23, 8:37 PM
Why did it come to this? Just more profits? I mean the landscape is highly competitive with free tools getting better and Unreal Engine eating all the highlights. Unity's stock price was even before this decision a third of it's all time high.
I mean there must've been a dramatic cultural twist quite some time ago. That would've lead champions to leave and the codebase comes crashing down. This will be a great lecture material for business schools, goes in the same bucket as Nokia.
by karaterobot on 9/25/23, 7:20 PM
That said, I don't understand the decision to shut the group and encourage members to move to a more general game dev group instead. If the reason is "everyone stopped using Unity, we don't have any members" then I understand, but the press release didn't say that. In fact it implied there might be thousands of members.
The closest thing to a reason they gave was that Unity has become hostile to indie devs. But Unity doesn't run BUG, so if some people are still using Unity, which I assume is the case, wouldn't they still benefit from having a users group? If it's an act of protest by the group organizers, that seems annoying for the people who still use Unity and got value out of having access to that community.
Without sufficient context to understand the decision, I find I'm not sure what this act accomplishes, or what it intended to accomplish.
by asynchronous on 9/25/23, 6:37 PM
by soulbadguy on 9/25/23, 6:51 PM
Most of those open-source companies turn "evil" stories (like IBM/redhat ) seems to follow the same pattern. IMO, there is a limit of the amount of value one can extract from those venture. Trying to increase revenue beyond a certain limit will always result very bad outcome.
But i also think it's a lesson for the gaming industry. Why is something as core are a game engine, not something properly open-source and license such as QT, LLVM or GCC...
by HeavyStorm on 9/26/23, 10:53 AM
by protocolture on 9/26/23, 2:09 AM
https://therightstuff.medium.com/the-trust-thermocline-expla...
by gumballindie on 9/25/23, 10:23 PM
by malfist on 9/25/23, 6:47 PM
by hartator on 9/25/23, 8:02 PM
by wolverine876 on 9/25/23, 9:17 PM
> Recently, Unity unveiled a set of unthinkably hostile terms of service and pricing changes for its users. The resounding, unequivocal condemnation from the games industry was unprecedented and Unity had no choice but to rescind some of the most egregious changes. Even with these new concessions, the revised pricing model disproportionately affects the success of indie studios in our community.
That strategy, including hyper-aggressive changes in terms, seems common across different businesses and industries. A recent one in the news was Hasbro's move with some of their leading game products.
I asked something similar in another thread: Does anyone know the story behind this phenomenon? Is there a name for it? A paper or book or 'expert' that is its genesis?
by deafpolygon on 9/26/23, 8:41 AM
by ilyt on 9/26/23, 10:24 AM
by debacle on 9/26/23, 12:47 AM
I adored Unity's tooling. After working with Godot on a project, I loved Unity even more.
I can't sanely recommend it to anyone at this point.
by nla on 9/26/23, 12:50 PM
by Quindecillion on 9/25/23, 10:32 PM
It's a project that deserves far more attention, and I hope in a few years that it's far more common in popular game development.
by dang on 9/25/23, 7:48 PM
by wly_cdgr on 9/26/23, 8:15 AM
by napierzaza on 9/25/23, 7:44 PM
by jconley on 9/25/23, 9:45 PM
I first used Unity when their WebGL system was in private beta. IIRC they tried charging royalties early on but then reverted that for marketshare, but I don't have time to look it up. In any case the royalties aren't burdensome at that scale. I don't think it'll affect much. Vocal minority, yada yada. Maybe it'll even get them to profitability next year!