from Hacker News

Starfield Review

by xu_ituairo on 9/11/23, 6:32 PM with 10 comments

  • by IronWolve on 9/11/23, 8:14 PM

    I also didn't built an outpost, no reason too. The gfx are rather good except the faces. Such high detail on clothes then the face look rather low quality.

    No ground vehicles is also kinda annoying.

    The quest markers are all the same color, current quest should be a different color.

    If you keep the same companion, they become your lover. No real story there.

    Fast travel is rather nice, but it doesnt always work when questing on planet.

    Ship building should include room layouts.

    Bugs, so many bugs.

  • by jjcm on 9/11/23, 8:30 PM

    The "Sci-Fi Past" section is especially worth a read, as it goes beyond starfield. This is something we see a LOT in scifi these days - portrayals of a future that's more Jetsons-y than it is an accurate portrayal of a real future. The call out on robotic voices to denote AI is something that is indeed already solved... so why is the future taking a step back?

    Would love to see more Sci-Fi not be lazy with this and try and create what the future will be, rather than fall back on what the future used to be.

  • by entropie on 9/11/23, 8:13 PM

    Its a great game. Iam at like 40 hours and just started my second playthrough (part of the game design and its not 100% the same as the first one - an interesting solution if you ask me.

    Difficulty feels sometimes a bit off (I play on hard) and menus are a bit quirky. Iam not the greatest fallout fan after fallout 2 but starfield bound me to my PC for 3 days and it was a pleasant expierience. I have still at least a few hours to explore.

  • by tick_tock_tick on 9/11/23, 9:37 PM

    The game feels like it should have been released a year or two after Skyrim (2011):

    - Graphic look to be the same quality of the upscaled ones they released for Skyrim

    - Quests are pretty much the same but now instead of exploring a world going between places you just fast travel everywhere

    - Dialog in emotional scenes falls into an uncanny valley with how bad faces look or just dead eyes all over

    Honestly I don't think I'm going to end up playing more then 10 hours at this rate there is a ton to-do but nothing feels worth doing.

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