from Hacker News

Rescuing the lost code and stereo sound to Sinistar [video]

by CmdrKrool on 9/2/23, 10:12 PM with 11 comments

  • by glimshe on 9/3/23, 12:08 PM

    We'll have extensive documentation and understanding of pre-2000s games one century from now due to their simplicity and modularity. The same can't be same of more recent games protected by DRM and with "always online" requirements (which often implies server-side logic)...
  • by peter_d_sherman on 9/3/23, 11:56 AM

    This seems interesting:

    GWave:

    https://youtu.be/ZRDdKZ7V54I?t=1247

    >"Three different tables are required to output sound:

    1) Wave Table

    2) Sound Vector Table (Synth Presets)

    3) Frequency Pattern Table"

    The Walsh Function sound machine:

    https://youtu.be/ZRDdKZ7V54I?t=1449

    Related:

    Microcomputer-Controlled Sound Processing Using Walsh Functions, Maurice Rozenberg, 1979:

    https://www.jstor.org/stable/3679755

  • by Eduard on 9/3/23, 11:43 AM

    oof, that part about some MAME developer telling him to fuck off on his valid criticism that his pull request got modified and merged ineffectively.
  • by teddyh on 9/3/23, 10:35 AM

  • by alehlopeh on 9/3/23, 12:48 AM

    I made a playable Sinistar clone as an instagram filter. Looks like it's fallen victim to the never ending progress of the Spark AR platform.
  • by 4RealFreedom on 9/3/23, 4:33 AM

    Wow. I love older arcade games. The level of effort put into figuring all this out is amazing.
  • by doctor_eval on 9/3/23, 5:12 AM

    I used to play this after school at Timezone in Fremantle. It blew my mind. I was never very good at it though; Spy Hunter and Joust were my best coin op games at Timezone.
  • by lacrimacida on 9/3/23, 8:06 AM

    Wow, this is a good documentary. Thanks for posting.
  • by daneel_w on 9/3/23, 10:41 AM

    Admirable effort!