by CaesarA on 8/14/23, 4:29 AM with 14 comments
by simonebrunozzi on 8/14/23, 5:55 AM
I designed several "viruses" (that's how we called them), and made them play in a tournament, which would last a few hours on his 386. Tons of fun, and tons of learning.
by skocznymroczny on 8/14/23, 6:59 AM
While Core War had some depth, in the end it seemed the most successful programs used the same pattern. First it worked as a scanner to find the enemy, then it worked as a vampire to trap the enemy process in a small loop that forces the enemy process to split repeatedly (to slow the processes that are still roaming free), then once all processes are trapped, kill them.
I wonder if there were any changes in the rulebook since the 90s that would add more variety to the game.
by jdblair on 8/14/23, 6:03 AM
I remember we had an LCD projector that was literally a monochrome LCD in a frame without a back that the instructor put on top of a standard overhead projector.
C-robots was another programmable game that was lots of fun, but the simulation was not as visceral as watching the programs in Core War fight inside the memory of a virtual machine.
by OfSanguineFire on 8/14/23, 8:21 AM
by Doxin on 8/14/23, 6:29 AM
by orwin on 8/14/23, 7:13 AM
It was the moment I truly understood memcopy, memory management, and how powerful C was.
by ciberado on 8/15/23, 12:40 PM
by NikkiA on 8/14/23, 2:46 PM
by leipert on 8/14/23, 5:52 AM