from Hacker News

Unity Weta Tools

by Chazprime on 8/8/23, 9:57 PM with 68 comments

  • by kaveh808 on 8/8/23, 10:39 PM

    I worked at Weta prior to the Unity acquisition.

    It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did.

    Packaging powerful graphics tools within an artist-friendly interface and workflow is challenging.

  • by CreepGin on 8/8/23, 11:09 PM

    Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists.

    I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).

  • by raincole on 8/9/23, 7:20 AM

    Every piece of news about Unity reads like "we've dominated the most profitable gaming market, which is mobile, so we don't care about game dev any more :)".
  • by peteforde on 8/9/23, 2:12 AM

    I'm a long-term hobbyist Unity user, and I do not understand what I'm looking at. While I get that I'm not the intended audience, I'm coming from a "please start by explaining in clear terms why this is important, instead of assuming that if we're here, we already know" place.
  • by amanzi on 8/8/23, 10:46 PM

    Good to see them using the macrons appropriately (unlike the title of this post). "weta" has quite a different meaning to "wētā" :-)
  • by thrillgore on 8/8/23, 11:15 PM

    Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.
  • by mkoubaa on 8/8/23, 11:33 PM

    This seems to be the shop that developed the loki physics simulation interface. I'm looking for that and don't see it here, just seems like they're throwing that brand name around for general purpose animation tools.
  • by DeathArrow on 8/9/23, 9:17 AM

    So, this is Unity's equivalent of 3D Max and Maya?