by tuhin on 3/2/12, 5:24 PM with 26 comments
by ebbv on 3/2/12, 8:38 PM
- Viewing distances. I only sit about 16-18" away from my 13" MBP screen and only about 24" from my 24" display. This varies obviously as I don't sit in a locked position all day, but I think he's erring a bit too high on estimated view distance, which means his necessary resolution to reach "retina" level is too low.
- Screen size. Right now the 13" MBP I'm staring at has a very significant bezel that I would like to see mostly go away in an upcoming model refresh. The iPad's bezel makes sense since it's meant to be held in the hand. The MBP only needs enough bezel to fit the camera up top and needs none on the sides or bottom of the screen.
But yes, his overall point that Apple does not need to go so far as screen doubling on laptops and desktops to achieve pixels that are indistinguishable to the human eye is correct. I just think the resolution at which that point is reached on laptops and desktops is a bit higher than what he's calculated.
by robomartin on 3/2/12, 9:01 PM
Today you have to deliver .png, @2X.png and *~ipad.png image sets with your app. And, there is no off-the-shelf way to reuse @2X images with the iPad when in most cases they'll work just fine. You can, but it requires creative coding.
Still, this results in app packages that are bloated with image assets in triplicate and now soon to add a fourth version.
If you build a universal app it seems that even someone downloading your app onto an iPod Touch is going to end-up with @2X, ~ipad and ~ipad2X (or whatever) images that the app will never use.
Maybe this is the beginning of the end of the universal app?
by seanalltogether on 3/2/12, 11:39 PM
This is going to be different for each resolution depending on the distance that you view it at, I built a quick image that you can test this on. http://dl.dropbox.com/u/1437645/alias.html Put that on your phone or desktop and see how far you have to step back before the aliasing affect disappears
by alok-g on 3/2/12, 8:26 PM
Doesn't this suggest that Apple is getting bitten by backward compatibility to the mass of pre-existing apps, just like Microsoft got stuck with the mass of existing software running on Windows (and also actually users who get too used to existing UIs/UX)?
by spitfire on 3/2/12, 6:05 PM
The human senses have an upper limit of resolution, once we reach that limit further progress is irrelevant. So once everyone is streaming netflix at limitx2, Where does further bandwidth/storage demand come from? Growing populations? There's a limit to that growth. "big data"? Hardly.
We're rapidly approaching the point where individuals' need for further storage is exhausted. I think it'll be somewhere in the 10-100PB range. Which is pretty damn close.
by joejohnson on 3/2/12, 8:26 PM
by wmf on 3/2/12, 9:58 PM
by crgt on 3/3/12, 6:32 AM
Here's hoping for an awesome chip that will make all of the graphics production rework worth it..
by ewanmcteagle on 3/2/12, 7:57 PM