by wicket on 6/30/23, 4:02 AM with 98 comments
by progval on 6/30/23, 7:11 AM
When games have a required online component, servers shutting down are the most likely reason the game becomes unplayable, more than the client not working on current platforms.
So another option that could be added to the list would be to make the server free software (or at least share its binaries) before the client's assets or the client itself. This can also boost the community if they can host their own servers with custom mods (eg. Minecraft)
by schemescape on 6/30/23, 5:17 AM
This seems misleading. Half-Life was released in 1998, but the Quake engine's source code wasn't released under the GPL until 1999, so presumably Valve had a non-Free Software license to use the code.
by barbariangrunge on 6/30/23, 6:01 AM
But pure source code dumps, besides being valuable to students, usually isn’t that worthwhile. It’s a lot less win-win as well
by Kiro on 6/30/23, 8:02 AM
by brucethemoose2 on 6/30/23, 4:59 AM
Mindustry is an excellent example of the "have your cake and eat it" open source model. Its sold on Steam, but it's GPL 3.0 and free to download elsewhere. Shrug
by bentley on 6/30/23, 5:56 PM
Wikipedia: “Released to critical acclaim, Star Control II is widely viewed today as one of the greatest PC games ever made, and has appeared on numerous publications lists of the greatest video games of all time.”
Available as ‘uqm’ in most package managers, or from https://sc2.sourceforge.net/.
by hgs3 on 6/30/23, 6:19 AM
by hospitalJail on 6/30/23, 2:04 PM
While I don't play Minetest or the other FOSS minecrafts, I'm so happy to see it happening. When I was able to dig and build, I was relieved.
I don't know what the future holds, but I want my unborn children to experience that feeling of digging all the way down, building all the way up, digging through mountains, and making houses. That was so cool.
Microsoft is a scary company with the way they treat Windows 11, wonder how much longer until there are ads inside Minecraft Java.
by User23 on 6/30/23, 2:22 PM
That arrangement looks like a good one to me. It leaves plenty of room for the seller to make money while respecting user freedom. And every case I know of where a mod community thrives greatly lenthens the lifetime of the game. Needless to say having the engine source available would be a huge benefit for modders.
by noduerme on 6/30/23, 9:59 AM
This has always been the first reason I haven't open-sourced some of my code. The second being that it's also totally useless, and lots of people could write it better.
by TheMode on 6/30/23, 8:12 AM
The source does not mean anything if there is no working compiler, or if the compiler doesn't support your new shiny platform.
It is the same for servers. Having the source for a whole hosting service depending on some specific hardware doesn't matter.
If we decide to truly care about software legacy, we need to re-think the stack.