by Wouter33 on 6/29/23, 4:27 PM with 395 comments
by jasonjmcghee on 6/29/23, 4:41 PM
"Valve is not willing to publish games with AI generated content anymore"
Your title changes the meaning- they didn't ban games afaict.
It's also a misleading post, as it's specifically GenAI where authors can't prove or don't have rights to content.
If you use ProcGen etc or have full rights to the data used, I can't imagine there would be any issues.
by kemayo on 6/29/23, 4:38 PM
Valve's worried that AI-generated art is in a murky copyright state, and don't want to open themselves up to being sued.
by minimaxir on 6/29/23, 4:36 PM
Recent text-to-image models have improved enough such that it's possible to get realistic, not-Midjourney-dreaminess in the generations with a modicium of effort, so banning obviously-AI-generated images is shortsighted and unsustainable.
by euix on 6/29/23, 5:35 PM
As placeholders or to create little bits and doodles (like a mouse cursor in the style of an armored fist), there are lots of little graphical icons in a game that would other have to be created by a graphical artist. Generative art is really useful in my experience.
It's reduced the work to the point where I can toy with it in my off time and spend most of my effort in the actual programming and development.
The other idea I have toyed with, coming from professional ML experience - was to build my own generative model and use it to create my own art assets. Here I wonder how the copyright rules would work - would the assets I train on be subjected to copyright? This is a much bigger conversation at that point and I wont be the only one affected.
by add-sub-mul-div on 6/29/23, 4:42 PM
Automation will be a force multiplier for laziness and predation more so than for creativity.
by kevinh on 6/29/23, 4:36 PM
by rngname22 on 6/29/23, 4:38 PM
It doesn't matter if they are able to enforce it, Valve can use this policy as cover if they ever get sued.
Don't overthink the motivation. They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAANG or a state actor would need to dedicate team(s) to detection technology and still have false negatives.
The same sorts of things already happen for example on YouTube and Twitch, where types of content are against TOS or copyright but enforcement is sporadic and selective, smaller operations often fly under the radar of enforcement, bigger creators who are netting the org sufficient revenue will likely be able to get away with more, etc, the automated tools for detection are flawed.
by MagicMoonlight on 6/29/23, 4:46 PM
Also from a store perspective, any game where shortcuts like this are used tend to be shit games. They don't want spam games to be pumped. There's already enough indie trash platformers that nobody wants.
by fyrn_ on 6/29/23, 7:25 PM
by wincy on 6/29/23, 4:38 PM
Guess it’s time to ask for forgiveness rather than ask for permission and not let Valve know where my art assets are coming from in my web-based API.
If I were making a game I’d just lie and lie at this point.
by GreedClarifies on 6/29/23, 5:07 PM
GenAI clearly meets the "transformative" standard.
OTOH it seems likely that it will have difficulty with the "Amount and substantiality" as it considers the whole art work, OTOH this is not necessarily a hard barrier given the "transformative" nature.
My guess is that the "Effect upon work's value" standard vs. the "transformative" standard will be the area where there is most action. Clearly, in aggregate, GenAI will have great impact upon works value. However, this is not the usual standard (it is about individual works), and I would argue that this would be creating new law by the courts.
Hopefully we will get a case to the supreme court to resolve this, quickly. I think that this is a boon for humanity and I would like to see the cuffs taken off as quickly as possible.
by jasonlotito on 6/29/23, 4:47 PM
> we are declining to distribute your game since it’s unclear if the underlying AI tech used to create the assets has sufficient rights to the training data.
It's not AI generate graphics. Instead, it's AI-generated graphics where the rights to the training data cannot be established. I think that's an important distinction.
by whywhywhywhy on 6/29/23, 5:21 PM
by smoldesu on 6/29/23, 4:35 PM
This seems like a completely fair response from Valve. On top of that, they gave them notice and an opportunity to remove the offending content (with that content explicitly called out) and offered to refund if that was not a viable option.
If this was an iOS/Android app, they would have just been told to pound sand and swallow the dev fee. Good on Valve for not lapsing communication here.
by floomk on 6/29/23, 4:42 PM
by scohesc on 6/29/23, 4:40 PM
"Yes, I intentionally designed the static image of this man to have 5 and a half fingers on one hand with a distorted logo on their t-shirt, please allow this game, Valve."
How can you prove that something is AI generated? Would creating graphics in Adobe's photoshop AI filler tool count as AI-generated content to Valve, or is Adobe's AI data-set using copyright-free graphics?
I wonder if this is Valve trying to also somewhat cater/attract artists on the platform, as I'm sure artists are against using AI under the guise it'd "steal their jobs/hamper creativity".
by lyu07282 on 6/29/23, 8:15 PM
Just because now generative AI has made a significant leap doesn't mean its anything new. And copyright is irrelevant because models are clearly derivative works the same way artists remix existing works of art, if that were to change, copyright law would destroy the majority of all creative endeavors.
by paulmd on 6/29/23, 5:57 PM
now that's how you know when a comments section is gonna be amazing
by LinuxBender on 6/29/23, 4:43 PM
by guy98238710 on 6/29/23, 5:12 PM
by lobo_tuerto on 6/29/23, 5:06 PM
"Valve is not willing to publish games with AI generated content anymore"
by shadowgovt on 6/29/23, 4:45 PM
by justinclift on 6/29/23, 6:07 PM
aka "copyright doesn't apply":
https://cacm.acm.org/news/273479-japan-goes-all-in-copyright...
by raincole on 6/29/23, 5:13 PM
And from 23 days ago.
AND misleading clickbait title.
by ccheney on 6/29/23, 4:53 PM
What's the difference?
A) Human creates artwork in the style of [insert artist here]
B) Computer creates artwork in the style of [insert artist here]
Both "trained" against existing copyrighted works except one is human. Is this to "save jobs"?
by dleslie on 6/29/23, 4:49 PM
This gives social networks an edge, which often have EULAs that allow the business to use uploaded content _at least_ internally, if not commercially.
_And_, in the short term, there's an opportunity for someone to pay armies of artists to create _decent renditions_ of existing styles and known works. It's not a copyright violation if a human being mimics another human being in creating a new, original work.
by alexdeloy on 6/29/23, 5:31 PM
[0]: https://www.youtube.com/watch?v=dR4IuN2tF78
[1]: https://nitter.net/unitygames/status/1673650585860489217
by Zetobal on 6/29/23, 5:50 PM
by Havoc on 6/29/23, 7:50 PM
Steam's objection is other copyright even indirectly in the AI training dataset and to remove it, not to conceal the issue better.
Tricky copyright questions aside, inability to follow basic instructions is definitely a disadvantage when going through approval processes
by charles_f on 6/29/23, 6:01 PM
by Zuiii on 6/30/23, 2:37 AM
1. Copyright Office made it clear that AI generated output is generally not copyrightable irrespective of training data: https://www.federalregister.gov/documents/2023/03/16/2023-05...
2. In fact, there is credible legal theory that goes as far as to conclude that training dataset license cannot effect the resulting weights under US law (EU's take on copyright make it less clear)
3. DMCA already provides Valve with legal cover in the unlikely event that training dataset license is somehow found to effect the IP rights of generated content.
4. By adopting this policy, they are acting more as a traditional publisher rather than a platform, thus exposing themselves to even more liabilities not less.
This policy makes no sense to me no matter how I look at it.
The harsh reality that Valve and everyone else needs to accept is that AI-generated content from "unclear" datasets is here to stay. People need to accept this fact^1 and move on. I already have.
1: Copyright is an incredibly limited, obsolete, broken invention that was never meant to handle concepts like this. It's very much like a poor analogy that we stubbornly insist on applying to situations were it simply does not fit. We will continue to find ourselves arriving to bizarre and nonsensical conclusions like this as long as we continue holding onto this broken invention. Reward authors in another way. Placing arbitrary limitations on information was never the right way to do it.
by Der_Einzige on 6/29/23, 4:39 PM
by bilalq on 6/29/23, 4:38 PM
by TheCaptain4815 on 6/29/23, 4:56 PM
by deskamess on 6/29/23, 5:18 PM
by pessimizer on 6/29/23, 5:49 PM
by justrealist on 6/29/23, 4:37 PM
by al_be_back on 6/29/23, 5:35 PM
by Madmallard on 6/29/23, 4:38 PM
by snowman647 on 6/29/23, 5:40 PM
by tuckerpo on 6/29/23, 4:58 PM
by jncfhnb on 6/29/23, 5:46 PM
by seydor on 6/29/23, 4:53 PM
by slongfield on 6/29/23, 4:41 PM
by samstave on 6/29/23, 8:33 PM
by brucethemoose2 on 6/29/23, 5:22 PM
by cinntaile on 6/29/23, 4:57 PM
by newobj on 6/29/23, 5:36 PM
by bugglebeetle on 6/29/23, 4:40 PM
by lost_tourist on 6/29/23, 6:54 PM
by hospitalJail on 6/29/23, 6:13 PM
by stainablesteel on 6/29/23, 6:44 PM
by stuckinhell on 6/29/23, 5:23 PM
by zzzzzzzza on 6/29/23, 6:09 PM
by moogly on 6/29/23, 4:36 PM
by pierat on 6/29/23, 6:41 PM
I'll watch, but I disbelieve the reddit poster. Probably a CEO bot drumming up obvious bait comments over current computer events.
by FloatArtifact on 6/29/23, 4:42 PM