by podiki on 6/16/23, 4:31 AM with 106 comments
by gilbetron on 6/17/23, 1:40 PM
In 1997, Planescape Torment came out, and we loved it. However, it was a bit shocking to find they had an NPC named Annah, that was a red-headed tiefling with a devil's tail. We still think Annah was heavily drawn from Lilah!
by v-erne on 6/17/23, 12:00 PM
Well, I did not expected this level of honesty about what target audience really want.
It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck.
Its kinda refrshing.
by j1elo on 6/17/23, 11:29 AM
I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so old, like the newer X-Com) and even the newer Monkey Island game (which of course is sitting in the same list for some years now too)
by corysama on 6/17/23, 2:10 PM
https://store.steampowered.com/app/466300/Planescape_Torment...
BTW: 4K resolution support.
by sametmax on 6/17/23, 12:19 PM
Characters scream for a bigger screen, with colorful personalities and back stories, plus they got a design made to scale to awesomeness.
And with the world building, you got a solid base plus endless possibilities.
I enjoyed the game very much, but let's face it, it's too old for most new gamers to appreciate.
by NelsonMinar on 6/17/23, 2:14 PM
by podiki on 6/16/23, 4:33 AM
by anthk on 6/17/23, 12:20 PM
by sn41 on 6/17/23, 5:10 PM
Then I came to know that this was actually a major point of discussion, with various theories swirling around it.
by sedatk on 6/17/23, 4:32 PM
by ricardobayes on 6/17/23, 12:44 PM
by ineedasername on 6/17/23, 2:27 PM
It goes a long way towards explaining how it so significantly differentiated itself from the more sterile (but battle focused— which was fun too) Icewinf Dale games or the Baldur’s Gate games that had a bit more guardrails build into them.
All of those stand out as exceptional classics, but Planescape was unique among them.
by klipklop on 6/17/23, 6:17 PM
Really loved the NPC companions. They were so deep and some of them you could make more powerful just by having a conversation with them. It’s a rare D&D property where wisdom is a more important stat than strength.
by t0bia_s on 6/18/23, 9:49 PM
I'm still hoping for finished translation of Disco Elysium to my native language to have similar experience. My EN is not good enough to completely enjoy chatty RPG.
by GartzenDeHaes on 6/17/23, 2:23 PM
https://www.virustotal.com/gui/url/9ed70fc608cd35117a0079556...