by clairity on 6/5/23, 6:27 PM with 160 comments
by paxys on 6/5/23, 6:57 PM
Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged in to a socket) instead of on a couch with their family/friends? Would I want to be in a group call with generated avatars of people rather than their actual faces? If the kids are having a fun moment would I want to run inside, grab my headset, strap it on and record a video, or just go join them? Would I rather work on this all day instead of a laptop?
And the one thing I could maybe see this being useful for – gaming – was barely even mentioned in their keynote.
If I'm dropping $3,500 and cutting myself off from the outside world (and no, that weird eye display thing doesn't count), a half-assed substitute for consuming the same content as I would on any other screen isn't going to cut it. Show me the actual future, in terms of software/content/communication/immersiveness, then we'll talk.
by thom on 6/5/23, 7:07 PM
by methodical on 6/5/23, 6:49 PM
On the dystopian front, I believe that the problem is that any AR/VR headset is going to require a similar form factor to include all computational pieces and sensors. I truly believe they would've made it look a lot more like regular glasses if it was feasible. I think over time the Vision Pro will start to approach something of the sort when that technology becomes available.
by nerdjon on 6/5/23, 6:56 PM
It is clear that this is a a first product in a category that will change a lot over the next several years, especially as the hardware improves.
I don't see Apple discontinuing this quickly like Google Glasses and Microsoft HoloLens.
I would not wear this out, but in a few years maybe things can shrink down enough to make that more realistic.
by jl6 on 6/5/23, 6:53 PM
by mns on 6/5/23, 6:49 PM
by dlondon on 6/5/23, 6:59 PM
by _h0u2 on 6/5/23, 6:40 PM
It seems Apple's primary selling point will be decent software, which the VR space desperately needs. E.g.
> Vision Pro also allows users to connect to their Mac and expand its display in a virtual space, including alongside apps running on Vision Pro itself.
has been possible for a while, just poorly. Hopefully this'll create some good competition.
by Cu3PO42 on 6/5/23, 6:54 PM
However, I have to concede that Apple has a history of entering a market only when they think they got it right. And often enough, they do get it right, so I'm also hopeful that a lot of these concerns won't be big issues.
I'm definitely excited to try it out.
by danjoredd on 6/5/23, 6:42 PM
by stirlo on 6/5/23, 6:51 PM
But what do they see? And what happens when you call your friend who also owns a Vision Pro?
by ActorNightly on 6/5/23, 6:39 PM
by snemvalts on 6/5/23, 6:44 PM
by scop on 6/5/23, 6:39 PM
by evo_9 on 6/5/23, 6:56 PM
Also - this paves the way to Mac Laptops (and desktops) without displays, which to me is the big win here.
by dv_dt on 6/5/23, 6:53 PM
by thadt on 6/5/23, 6:47 PM
by buttersbrian on 6/5/23, 7:02 PM
by tkiolp4 on 6/5/23, 7:01 PM
Ipod: it just works. No need to swap AA batteries any more.
MBP: light and powerful, all in one.
Iphone: the whole internet in my pocket.
But, Vision Pro Headset doesn’t feel like that. The cable that goes behind… awful. You use glasses, oh well, then the headset won’t work out of the box until you buy the appropriate lenses for it. 2h of battery… well, I guess it will stay more time connected to the charger than in use.
I know, they’ll improve it substantially in v2… but my point is: if v1 is not good enough, then perhaps v2 would never come to life.
by standeven on 6/5/23, 7:18 PM
by nkrisc on 6/5/23, 7:25 PM
I can imagine many use cases where I pop it on for a minute to check something and then take it off again. But none of them are something that would make me spend my own money on this. Someone else's money, maybe.
by teacpde on 6/5/23, 7:04 PM
by seatac76 on 6/5/23, 6:54 PM
by Ajedi32 on 6/5/23, 8:15 PM
- External battery is something I've been hoping to see popularized for for a while. It would be nice if they could also put the compute module in there too (if they aren't already) to take even more weight off the head and possibly allow for modular compute units or connection to a PC.
- Iris scan is a natural way to handle authentication in a headset with eye tracking, I hope that becomes the standard in the future.
- I'm really intrigued by the choice to not have controllers, and what that will mean for their interface design. I see they copied the "click" gesture from Quest and some aspects of Quest's windowing system, but there seems to be some genuinely innovative stuff there too in regards to other hand gestures and eye tracking.
- I'm hopeful Apple's entrance into the market will set a standard for the level of polish and responsiveness that others will have to work to match
- I haven't heard much details about the new OS, but there's plenty of room for innovation there as well especially in regards to OS-level performance optimizations and API design.
by torginus on 6/5/23, 7:04 PM
Also the architecture of strapping a computer to your face instead of having a powerful desktop PC stream the screen wirelessly to your face seems like a bad call. Poor battery life, little power, and that wired battery pouch thing does not inspire confidence.
by snarkyturtle on 6/5/23, 6:48 PM
by kertoip_1 on 6/5/23, 6:38 PM
by throwvisionaway on 6/5/23, 6:56 PM
by tkanarsky on 6/5/23, 7:09 PM
Apple really are the kings of making incredibly advanced technology seem, for lack of a better word, magical. They showed the headset has a really fancy two axis motorized system for lining up the lenses with the user's eyes -- something literally no other headset has tackled -- but didn't elaborate on it. The assumption is it's just what's required to deliver a good experience, not something to be used as a selling point in and of itself.
by dabluecaboose on 6/5/23, 7:03 PM
by Arch-TK on 6/5/23, 9:31 PM
It's a steep price to pay for 2 hours (at a time, unless you're plugged in) of something you could already do more or less well enough with what you already had.
by msie on 6/5/23, 6:48 PM
by rgacote on 6/5/23, 8:42 PM
by andsoitis on 6/5/23, 6:56 PM
by nokeya on 6/5/23, 7:13 PM
by ask_b123 on 6/5/23, 7:01 PM
by ififff on 6/6/23, 3:16 PM
by jshaqaw on 6/5/23, 7:15 PM
by 120bits on 6/5/23, 6:56 PM
by malthaus on 6/5/23, 6:57 PM
by pg_bot on 6/5/23, 7:03 PM
by msie on 6/5/23, 6:57 PM
by lallysingh on 6/5/23, 7:00 PM
by msie on 6/5/23, 7:02 PM
by ArlenBales on 6/5/23, 7:00 PM
I was really hoping for AR centric device, like a vastly superior Google Glass. VR isn't exactly revolutionary at this point.
by msie on 6/5/23, 6:58 PM
by simonjgreen on 6/5/23, 7:03 PM
by artyn on 6/5/23, 6:52 PM
by msie on 6/5/23, 6:59 PM
by cyberpunk on 6/5/23, 7:04 PM
by SenHeng on 6/5/23, 7:03 PM
by briandear on 6/5/23, 6:39 PM