by bullen on 5/8/23, 8:50 AM
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
by npunt on 5/8/23, 7:12 AM
I love this, it’s like the purest form of a game: just the rules and a way to access them. Large multiplayer games are already as much communities as they are games, so why not let the community build the UI they want?
Besides, we’re already trending toward turning everything into an API, either explicitly or (with AI) implicitly, so why not get a head start?
by memalign on 5/8/23, 4:30 AM
by yawnxyz on 5/8/23, 4:18 AM
Wow this is so cool. Really stupid question but... is there a self-hosted single player we can just noodle around with?
by Aeolun on 5/8/23, 7:17 AM
This looks really cool, but just imagining how I would start using this makes me feel that the API would very quickly become overloaded.
by goda90 on 5/8/23, 4:18 AM
Something that isn't clear to me is whether game state changes on its own between requests. Would taking a few minutes to hand craft a command have different results than if a script generated the same command instantly based on the last response?
by opyate on 5/8/23, 10:12 AM
As a web dev / game dev, I do like the idea, but just playing devil's advocate:
Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.
by DerArzt on 5/8/23, 12:36 PM
This looks interesting, but the main question I have is how is this funded?
by itslennysfault on 5/8/23, 3:19 PM
I'd played so many games in this way in my younger days, and learned a ton in the process. Off the top of my head, I got my sisters banned from Neopets for doing this, and dominated my friends in that Google Maps Monopoly game. Also, ruined Star Wars Galaxies for myself to the point where I got bored and quit.
Anyways, interesting to have a game where EVERYONE is playing it via API / code. Not sure if it's as fun when it's allowed, but still a cool idea.
by Sakos on 5/8/23, 6:07 AM
I was imagining a game where you gather and trade resources (abstracted from data) from public APIs across the internet. This is cool too.
by jonchurch_ on 5/9/23, 5:46 PM
For folks finding this, as of time of writing, most Clients out there are using V1 of the API, which is not compatible with the current V2.
Thats why you cant login to v1 clients with the v2 token you get from following the quickstart. Join the discord to see what people are cooking up for v2!
by MrTortoise on 5/8/23, 6:38 AM
someone built my game!
by gloosx on 5/8/23, 3:40 PM
rate-limit is cool eh, but you can run a whole bot empire behind a proxy list? seems not fair