by ChancyChance on 4/23/23, 6:16 PM with 167 comments
by strken on 4/24/23, 4:32 AM
I'm in a small gaming clan which plays a (dated) first-person shooter, and our oldest player is in his late 50s. I also know a lot of older people who play mobile games, or online poker, or Wordle. The three groups behave in radically different ways, and trying to understand their consumption is pointless without further segmentation. If you target the mobile gamers with ads about gaming mice they're not going to buy them, our 50-something has approximately zero chance of clicking on an ad for Clash of Clans, and the Wordle players would mostly be insulted by ads for online poker.
Same sort of problem as a survey of "readers" has, where fiction and non-fiction are so different that overall stats are misleading.
by nirav72 on 4/24/23, 12:02 AM
by antiterra on 4/24/23, 12:18 AM
Also, my grandmother who recently passed away at 96, spent hours and hours playing games like Candy Crush. She often passed out in front of her computer at 2am. Not that ‘casual’ imo. My mom does the same, feels like some kind of sick payback for being addicted to NES as a kid.
by ChancyChance on 4/23/23, 6:20 PM
Also: AARP commenting on over 50? /sighs/
by PeterStuer on 4/24/23, 6:12 AM
I can think of 4 reasons:
1. This game has been around for a long time and the players that stuck with it aged with it.
2. It was designed for an much worse Internet and as such more tolerant of lag and packet loss, resulting in a playstyle less dependent on 18yo reflexes.
3. Size and complexity. A wilingness to engage in systems that require time investment and experience often outside of the game is less skewed towards instant gratification that seems to have generational bias. Other examples of also older age skewed games in this respect are Eve and PoE.
4. Cost is often mentioned, but I think this is a minor factor as many other games that skew younger cost about as much to play (season passes) or substantially more (mobile rpg's). The cost presentation (montly subscription) does feel decidedly eldery biased.
by spaceman_2020 on 4/24/23, 7:26 AM
Most games lose me within the first 10 minutes. I don't know why but any game that tries to be "cinematic" or has complex controls just loses me immediately. I tried the Witcher but I just couldn't sit through all that dialog.
I understand that people want their games to be cinematic, but there should be a market for games where I can just jump in, have 30 minutes of fun by myself, and log off. I don't want to be immersed in another world. I don't want storytelling.
I just want to have an hour of fun.
by yourmatenate on 4/24/23, 5:56 AM
I tend to prefer games with story (and like puzzles so I guess I fit that oldie category), but play Mario Kart, Just Dance etc. regularly with one of my children, and I still play around creating retro 8-bit style arcade and adventure games too.
I find gaming and coding to be a way to unwind, my other half works late sometimes and I prefer it to being stuck in front of a television, but I'll take social time over it anytime. Somehow I still find time for reading and working on writing a new novel too.
by trashface on 4/24/23, 4:33 AM
I don't like to put too much time into gaming these days, I have bursts but then take many months off. OTOH its better than reading the news or pointless or rage-inducing comments on social media, or even here at times. Since I can control the gaming experience I can make it pretty much autopilot so I don't have to worry about blood pressure spikes.
by satvikpendem on 4/24/23, 12:49 AM
Not to be a downer but I wouldn't exactly count playing solitare or Candy Crush (or other gambling-adjacent games) as the same as how most gamers would use the phrase, which is generally about PC and console gaming.
by sombragris on 4/24/23, 12:35 AM
by ChrisMarshallNY on 4/24/23, 1:35 AM
However, it’s definitely a “side gig,” for me. I don’t have a console, or a PC gaming rig. I’m also not into MP gaming. I don’t like being fragged by a 15-year-old kid, yelling physically impossible suggestions at me.
Just my Mac, and my iPad, with a couple of rather old games.
by adamc on 4/24/23, 4:13 AM
It was a more reasonable limitation 20+ years ago.
by dagorenouf on 4/24/23, 8:51 AM
But now when I talk to young people, many of them don’t play or even know many games, and would rather just watch Netflix or YouTube.
However friends of my own age still play games.
So maybe video games isn’t actually a thing for young people, but simply a thing for people who were born in the 80-90s.
Just like rock’n’roll music. We used to think it was evergreen music for teens… But overtime realized it was simply for people born in the 40s-50s. And now it’s an old people’s thing.
by patja on 4/23/23, 10:26 PM
by jasonjamerson on 4/24/23, 12:02 AM
by ulrashida on 4/24/23, 1:52 PM
I'll be damned if my nursing home days are going to be spent without a controller in my hand making my way through the Steam backlog.
by milchek on 4/24/23, 7:02 AM
He’s always loved games, from the moment he brought home a second hand C64 that we’d play International Soccer or Olympic Games on when I was a kid.
by crooked-v on 4/24/23, 12:14 AM
by gaoshan on 4/24/23, 1:55 AM
by eur0pa on 4/24/23, 5:01 AM
by AussieWog93 on 4/24/23, 3:27 AM
This sounds about right to me. I sell retro games, and we very rarely get customers in the 50+ age bracket (although there are plenty of ~40 year-olds who grew up in the NES era).
Half the oldies I know can't get enough of Words with Friends, Spider Solitaire and those weird mobile puzzle games from the Facebook ads, though.
by anyfactor on 4/24/23, 7:10 AM
So, think of chess or any board game. The domain movement is pretty much one dimensional and the dopamine hits (small wins) even tough small but frequent. The rules of the world are limited and there is limited lore.
Maybe when we say "gaming" we envision grand action packed games but there are games that are successful because of their absolute simplicity. And hence we have games like candy crush being so popular. Something that replicates the experience of board games while giving you the convinience to get started to without requiring snappy real time mental effort. You keep playing because of a constant and frequent small wins that sometimes result in a big win.
Now that I am writong this I am not thinking of chess anymore. This experience replicates gambling. So somewhere between gambling and gaming there lies beautiful concept of a gaming framework that would be perfect for older people.
by kristianp on 4/24/23, 1:09 AM
by pugworthy on 4/24/23, 5:21 AM
by wkat4242 on 4/24/23, 8:20 AM
These days they're almost interactive movies and I love VR in particular. It's just so amazing.
I still see a lot of judgement from more boring people my age though. I mainly hang out with makerspace people and they understand and sometimes even work in the gaming industry. But my old boss used to roll her eyes at us when we were talking about gaming. She was this ultra ambitious pantsuit type though, big family etc. Those people tend to just not understand though they'll happily binge Netflix.
by einpoklum on 4/24/23, 8:25 AM
This made me doubt the validity of the study.
Of course there are lots of older gamers, as consoles became popular in the 1980s and PC gaming in the 1990s; but these numbers are bunk.
...
Oh. The bottom of the article says: "AARP Research used NORC’s Foresight 50-plus Panel to survey a nationally representative sample of U.S. adults ages 40-plus who own a gaming-eligible device and play video games on that device at least once a month."
so maybe 45% of _those_ are gamers?
by eek2121 on 4/24/23, 1:24 AM
Many of us tech folks are huge gamers.
by keithnz on 4/24/23, 7:52 AM
by gr4yb34rd on 4/24/23, 7:43 AM
by rob74 on 4/24/23, 9:04 AM
by javchz on 4/24/23, 2:48 AM
Companies that think games are only for young people are leaving a lot of money on the table.
by simonebrunozzi on 4/24/23, 11:18 AM
I feel a bit weird knowing that I still enjoy these.
by causality0 on 4/24/23, 2:56 AM
There it is. Sure, shovelware mobile gaming is technically a part of the gaming industry but should you really give a damn beyond economic reasons? It's like saying so and so group is a growing force in cinema but they're watching The Emoji Movie.
Who is crafting amazing experiences on mobile? Which smartphone games move you to tears? What studio is pushing graphics to the breaking point and making users go "oh my god, I didn't know games could look like this"? When's the last time you bought a soundtrack from an iPhone game? Nobody and never.
by cultureswitch on 4/24/23, 9:03 AM
by keithalewis on 4/24/23, 9:23 AM