by andrew-dc on 3/7/23, 6:04 PM with 239 comments
by Naga on 3/7/23, 6:17 PM
by preinheimer on 3/7/23, 6:28 PM
Second, I've personally become very wary of any mobile app that introduces multiple currency types. There's gold, and rubies, and power balls, and stardust! At some point pretty early on I decide it's not worth it to figure out how much things /actually/ cost and delete the thing. My understanding is that the math shows companies that microtransactions are the winning move over and over again. I hope that eventually there's enough grumpy consumers both parties become worth serving better.
by gruez on 3/7/23, 11:42 PM
I don't think the author understands probabilities. They mention the probability of getting Peach in each roll is 0.25%, but assuming that each roll is independent, there's no way to guarantee (ie. "100% chance") that you get Peach, because it's possible to fail each roll no matter how many times you roll. If we take the author's dollar amount and work backwards to see what the overall probability is we end up with 91.2%, which is high but nowhere near 100%.
by andrew-dc on 3/7/23, 6:39 PM
It's half an inside joke and half serious in our house, but I quote WOPR in War Games to the kids every so often:
"A strange game. The only winning move is not to play."
The good news is that there are loads of great alternatives to these casino-like experiences, and it's just a matter of avoiding this stuff, and choosing the good.
by bastard_op on 3/7/23, 7:38 PM
I play no mobile games, they're all some cash trap like a vacuum cleaner, and simply not fun when you realize you'll never truly win anything unless you pay and pay hard. What do YOU really get for the money?
I guess knowing you're paying for Nintendo's old guard's retirements and health care.
by KhalPanda on 3/7/23, 6:34 PM
It's just one step worse (maybe two) than everything being a subscription. I prefer buying games(/software) once and being left to enjoy the game.
by OatmealDome on 3/7/23, 6:56 PM
That being said, the prices in the shop are quite expensive from what I've heard from people who play the game.
[1] https://twitter.com/mariokarttourEN/status/15655858873035325...
by nathanwh on 3/7/23, 6:32 PM
by xg15 on 3/7/23, 8:48 PM
My hunch is, there is another dark pattern hidden which he didn't discuss yet: the quantities in which you buy gems. You'll often land just one or two gems short of the number you actually needed. Then you can either buy the 3 gem pack for the worst relative price or buy another larger pack, encouraging you to come back later.
It seems hard to really spend all your gems and come out at zero. Usually there is a small amount left that on its own is useless but lures you into buying more.
by Accacin on 3/7/23, 6:21 PM
I feel like these mobile games need regulating heavily, but it's also down to use to not support these games.
by CM30 on 3/7/23, 6:31 PM
Still, at least Nintendo does provide a way to get this stuff without being subject to Tour's lootboxes. The Booster Course Pass DLC for 8 Deluxe on Switch offers much of the same content, except it's a simple one time purchase and in a game that isn't trying to exploit you at every turn.
by tetha on 3/7/23, 6:56 PM
And from a players perspective, this is even more strange. Look at how much players stick to a good racing game, like trackmania or the new zeepkist and such. Just be straightforward, bring out cosmetic DLC and some free functional thing every few month for a few bucks and it's an honest thing.
by alliao on 3/7/23, 8:43 PM
it's called cookie run kingdoms and it triggers me on two points, not only it's exploitative model it's at the same pushing sugar, I called myself diabetical or something to raise however slim hope of awareness.
crazy times.
by gambiting on 3/7/23, 6:19 PM
by leroy-is-here on 3/7/23, 8:01 PM
I guess gaming did start off with literal nickel-and-diming at the arcade. I’m glad I experienced the golden age of gaming where buying a game was the only transaction needed for 50 hours of enjoyment.
by m000 on 3/7/23, 7:29 PM
And if it is available, is Nintendo blatantly ignoring the ban pretending that "firing the pipe" is not a loot box? Or have they tweaked the in-game economic mechanics to be compatible with the Belgian law?
by lykahb on 3/7/23, 8:29 PM
It's nice that iOS shows the list of purchases on the app page. If only it had a filter too.
by gnicholas on 3/7/23, 8:00 PM
I guess all mobile games are actually just one game: whale hunter. The dev is the player and the "players" are the prey.
by rektide on 3/7/23, 9:59 PM
I feel like I should get a decent sized rubber stamp: #enshittification[2]. Alas that I cant stamp it that all over web pages & apps.
[1] https://www.theverge.com/23621907/streaming-tv-boxes-roku-am... https://news.ycombinator.com/item?id=35051353
[2] https://pluralistic.net/2023/01/21/potemkin-ai/ https://news.ycombinator.com/item?id=34480479
by nsmog767 on 3/7/23, 9:19 PM
by honkycat on 3/7/23, 6:33 PM
...also as a nice side effect it would make the video games I like to play cheaper and better.
by CE02 on 3/7/23, 6:53 PM
From a less direct perspective I remember vividly when my mom would be shook at the idea of a $30 Pokemon game for the DS. Now we pay $60 for a game and expected to pay up to $60 in DLC's not including ingame currency purchases. Oh how times have changed.
by NickC25 on 3/8/23, 4:32 PM
Sad that gaming these days has devolved into the state it has. I love gaming, and have loved gaming since I got a SNES at age 5. Micro-transactions suck, and constantly make me feel like I'm paying to let the developer get away with not finishing the actual game, rather than me paying for a fully developed game.
Nintendo, in this case, is being fucking lazy by allowing this to tarnish their brand - they are owned by 1. a family that is probably worth a few hundred million (the Yamauchi family) and has no need for a quick buck, and 2. the Saudi PIF, which has trillions of dollars at its disposal and zero need for a quick buck.
To this day I play almost zero mobile games, the one exception is the LiChess app, which is free and has zero IAPs. Occasionally I'll do the daily New York Times Crossword mini and Wordle, which is also free.
Disclaimer: when the game in question came out, I put a few good hours into Mario Kart Tour, and enjoyed the core game itself, but hated the lootbox experience.
On a complete side note: does anyone else feel that gaming, especially since the advent of mobile gaming, has really changed for the worse? It seems nobody plays together anymore, which was a big part of my childhood, teenage, and college years.
by surfsvammel on 3/7/23, 9:50 PM
Of course I understand what has happened. But it’s kind of taken the fun out of gaming. Or maybe I’m just old, grumpy and nostalgic.
by pxc on 3/7/23, 7:42 PM
In both Chrome and Firefox, global dark styles (whether built-in or via Dark Reader) also render the chat bubbles unreadable due to contrast issues (the text color gets set to something very light, but the chat bubble backgrounds remain white).
That sucks because the design otherwise seems cute and fun to me. :(
by ccvannorman on 3/8/23, 3:40 AM
But I actually REALLY enjoyed this right-arrow format.
by kome on 3/7/23, 8:56 PM
but people criticized it for having to pay up front. and it was a commercial failure.
so, people gets what they deserve i guess.
(btw, "super mario run" is still updated, if you have kids just buy it, it's well worth the money)
by NotYourLawyer on 3/7/23, 8:20 PM
No thanks. Gimme some KSP or a NES emulator.
by zoklet-enjoyer on 3/8/23, 4:33 AM
by Yhippa on 3/7/23, 9:55 PM
For me, and I wonder for other people, when you play one of these games you come to a point where you either keep playing or stop. Is the game fun? Is progression reasonable? Is this achievable without dumping huge amounts of cash into it? If any of those is "no", I quit.
The problem is that newer games pop up and I'm sure they're going to get even more subtle about getting you to part with your money. Pretty gross.
by ThePowerOfFuet on 3/7/23, 10:56 PM
closes the browser tab on their phone
by Fatnino on 3/8/23, 6:05 AM
Nowadays you just outright buy whatever character you need with rubies. Rubies can be earned by playing normally, or you can buy rubies for money. The prices for characters is a little bit steep but not so bad you can't earn enough rubies free each tour to buy what you need.
Another decent strategy is to pick a tour where you will just let things slide and you just grind coins and rubies.
I haven't spent a cent and I've been playing for almost 2 years.
by PaulHoule on 3/7/23, 6:09 PM
by sli on 3/7/23, 9:17 PM
by Aeolun on 3/7/23, 10:41 PM
The quality of your racing is unrelated to the result, and your opponent’s behavior is either a previous race someone else did, or otherwise completely made up.
by PheonixPharts on 3/7/23, 10:50 PM
by ghostbrainalpha on 3/7/23, 6:47 PM
by siliconc0w on 3/7/23, 9:49 PM
by allmadhare on 3/7/23, 9:29 PM
by sizzle on 3/7/23, 11:59 PM
by ProjectArcturis on 3/7/23, 6:52 PM
by Cypher on 3/7/23, 9:23 PM
by cameronfraser on 3/7/23, 6:17 PM
by MollyRealized on 3/7/23, 9:06 PM
by silveira on 3/7/23, 7:41 PM
by appleflaxen on 3/7/23, 11:30 PM
by CKMo on 3/8/23, 1:21 AM
Freemium - the 'mium' means "not really"
by Gordonjcp on 3/7/23, 8:22 PM
by blobbers on 3/7/23, 6:17 PM
by have_faith on 3/7/23, 6:37 PM