by Jowsey on 3/1/23, 2:41 PM with 103 comments
by et1337 on 3/1/23, 3:10 PM
But Godot is like a breath of fresh air. Lightweight, beautiful abstractions, with a lot of horsepower to back it up. It crashes as much as the competitors if not more, but man is it fun!
Even the Godot subreddit feels like a breath of fresh air compared to /r/gamedev. People are just having fun.
by nightowl_games on 3/1/23, 3:44 PM
I could work on Godot for the rest of my life. It brings me great joy to contribute to the engine. I would never feel comfortable writing Unity code again, as I do not want any other commercial interests injected into my artwork, my hobbies and my craft.
Godot is truly a public good.
by TheCraiggers on 3/1/23, 3:05 PM
I feel like this is an outstanding achievement. I've never contributed to Godot, but somebody must be doing something right and making people feel welcome. I may have to check it out.
by goffi on 3/1/23, 4:01 PM
How is it for app development? I've seen that they have started to showreels for apps (https://godotengine.org/article/announcing-godot-2022-showre...) and it's quite impressive. I'm wondering if it can be a good alternative to stuff like Qt/Qt Quick for rapid prototyping, or even production app.
The easy export to multiple platforms is a really an interesting point. I'm mostly wondering if it can handle correctly stuff like accessibility, desktop integration, and if it's good at handling texts (Unicode, RTL, etc).
by segphault on 3/1/23, 3:35 PM
It's pretty remarkable how much faster and cleaner the Godot developer experience is compared to Unity. I feel like a spend a huge amount of my Unity development time waiting for the compiler and fighting with the tools. In Godot, the development iteration loop is much faster. I can't really speak to 3D capabilities, but for 2D projects I'm totally sold on Godot and see no reason to ever go back to Unity.
by seanw444 on 3/1/23, 4:47 PM
by owlbynight on 3/1/23, 4:38 PM
The only complaint I have is that the scale of the GUI is ridiculous. It's not like I'm running some crazy resolution. Why is it so small? Why hasn't it been complained into options to scale it? I literally cannot read the project creation interface without using Windows zoom.
by _phf6 on 3/1/23, 5:12 PM
I tried the Rust integration but the API was very rough around the edges and there was huge amounts of unsafe where I really wasn't sure how I was meant to verify its usage.
In the end I switched to Bevy+egui. Progress is good, typing is strong, and while some things are more difficult, I'm not tearing my hair out about basic things.
by bogwog on 3/1/23, 3:12 PM
For some perspective, console generations are usually around 6-7 years. Given their stated AAA aspirations, I wonder what the future development process will actually look like, because another dark age like from Godot 3 to 4 would be a deal breaker. It's easy to say "future 4.x releases will come with a much faster cadence", but it's also easy to decide that something else absolutely needs to be rebuilt from the ground up in a multi-year effort.
But negativity aside, finally having a stable release is great. Godot is a really nice engine, and definitely a huge step up from the existing commercial engines in terms of usability.
by dang on 3/1/23, 3:25 PM
What's new in C# for Godot 4.0 - https://news.ycombinator.com/item?id=34944340 - Feb 2023 (105 comments)
Godot 4.0 RC 2 - https://news.ycombinator.com/item?id=34805594 - Feb 2023 (8 comments)
Godot 4 Release Candidate 1 - https://news.ycombinator.com/item?id=34709249 - Feb 2023 (27 comments)
Godot 4.0 beta 16: Initial .NET 7 support - https://news.ycombinator.com/item?id=34547637 - Jan 2023 (33 comments)
Godot 4.0 beta 9 Released - https://news.ycombinator.com/item?id=34052510 - Dec 2022 (15 comments)
Godot Engine Release Management: 4.0 and beyond - https://news.ycombinator.com/item?id=33793281 - Nov 2022 (43 comments)
Movie Maker mode in Godot 4.0 - https://news.ycombinator.com/item?id=33598256 - Nov 2022 (8 comments)
Godot 4 Beta 1 - https://news.ycombinator.com/item?id=32856034 - Sept 2022 (110 comments)
Godot 4.0 will discontinue visual scripting - https://news.ycombinator.com/item?id=32571893 - Aug 2022 (110 comments)
Godot 4.0 development enters feature freeze ahead of the first beta - https://news.ycombinator.com/item?id=32265429 - July 2022 (118 comments)
Fog Volumes arrive in Godot 4.0 - https://news.ycombinator.com/item?id=32003065 - July 2022 (44 comments)
by fhd2 on 3/1/23, 3:34 PM
I'll probably steer clear of 4.0 for now though - for my non-AAA needs 3.x (3.6 will receive LTS if I understood it correctly) is quite sufficient, and it looks like I'd have to do quite a bit of yak shaving to switch.
by milliams on 3/1/23, 5:05 PM
It might make more sense to use that link instead.
by shdon on 3/1/23, 3:19 PM
My enthusiasm waned quite quickly when I read that. The huge amount of breaking changes means that few projects or tutorials are likely to get updated and adoption of this new version is likely to be much slower as it's like having to build the ecosystem up from scratch.
As I'm about to start my first larger Godot project, I was initially waiting for 4 so I could work in that (and looking forward to it), now I'm going to have to seriously consider staying on 3.x if I want to get a good start.
Definitely not the case that you can just take a 3.x project, load it into 4.0, spend a few minutes fixing some bugs or deprecation warnings and then enjoy new features or performance enhancements.
by Temporary_31337 on 3/1/23, 3:06 PM
by EntrePrescott on 3/1/23, 5:35 PM
by birracerveza on 3/1/23, 3:03 PM
Congratulations on the release!
by bodge5000 on 3/1/23, 3:10 PM
by ydnaclementine on 3/1/23, 3:16 PM
by raajg on 3/1/23, 3:47 PM
Wonderful job Godot team, and huge congrats on the 4.0 release
by MintPaw on 3/1/23, 3:09 PM
by pentagrama on 3/1/23, 7:46 PM
by norwalkbear on 3/1/23, 4:08 PM
by raincole on 3/1/23, 3:53 PM
by simjnd on 3/1/23, 5:14 PM
by wlesieutre on 3/1/23, 6:09 PM
by jti107 on 3/2/23, 12:04 AM
by amelius on 3/1/23, 4:26 PM
by ralusek on 3/1/23, 3:48 PM