by dan1234 on 2/21/23, 2:49 PM with 70 comments
by NiagaraThistle on 2/21/23, 4:16 PM
Today with tools like Godot and RPG Maker (regardless of how good or bad compared to others), I realize it is actually possible to build these games I used to dream about. But like the title of this article, I fear falling too deep down a rabbit hole now that i have a family and adult responsibilities.
But man does that inner 12-year fet super excited at the thought of building an 8-bit Dragon Warrior clone based on the old Middle Earth Role Playing TTRPG adventures.
by yamtaddle on 2/21/23, 3:47 PM
- Warzone taxi / ambulance driver. I discovered this with GTA San Andreas: cheats "all pedestrians armed" and "all pedestrians fight", then run taxi and ambulance missions. I guess this could just be a game mode in GTA. Putting in the cheat codes is tedious, especially since it's usually nice to also do the 100% armor code so you have some chance of actually completing multiple drop-offs, so a separate game or a dedicated game mode that wrapped it all up together would be cool. Courier, et c., would also be cool roles. Crazy chaotic urban warfare in which you're not a main target, but you've got to get around the city, is the point.
- Tailspin / Tales of the Gold Monkey / Archer Danger Island flight/business sim. You run a scrappy barely-getting-by flight service in some fictional Pacific island chain with a backdrop that's more-or-less the late 1930s. Survive, upgrade your plane, buy more planes, hire more pilots, et c. Indiana jones vibes (one mission type could be flying Indy-like characters to and from whatever ruins they want to explore, in fact). Maybe some Sid Meyer's Pirates! elements, to a degree—but you've got a flying boat, not a pirate ship. But, yes, pirates should be there, and all kinds of other unsavory characters. Spies, simple cargo runs, smuggling, the occasional military skirmish. A little like some of those trade-oriented space sims, but the planets are islands and the space ships are planes. Presence of plot(s) optional but encouraged. Big extra points if there's some element of first-person play outside the planes. I'd be OK with the flight being anything between pretty-damn-realistic and fairly-arcadey-but-not-so-arcadey-you-can't-stall.
Then the ones that are just "why the hell is there no modern equivalent of this game?":
- 4+ player (including at least 4 for local play) Return Fire for modern consoles.
- Battletanx for modern consoles, w/ local multiplayer (um, feel free to rewrite the setting....)
- A tower-defense type game even half as ambitious and weird and genre-mashing as Dominus was.
by dmonitor on 2/21/23, 4:08 PM
There's a lot of game recently that have been trying to capture the late 90s aesthetics without the late 90s technical limitations. The Big Catch [2] and Cavern of Dreams [3], for example. I'd love to see an exploration of the appeal to that aesthetic, because I think there's something more to it than just the nostalgic / vintage appeal.
[1] https://www.youtube.com/watch?v=Wlq6fFOqI28
by weekendvampire on 2/21/23, 3:44 PM
by everyone on 2/21/23, 3:54 PM
by causi on 2/21/23, 3:54 PM
by h2odragon on 2/21/23, 3:00 PM
That looks cool.
by hawski on 2/21/23, 4:03 PM
by uejfiweun on 2/21/23, 6:14 PM
by petodo on 2/21/23, 4:18 PM
You can play it here:
by r721 on 2/21/23, 5:23 PM
https://www.mobygames.com/game/26238/bhunter/
https://obscuritory.com/action/bhunter/
Image from the article: https://i.guim.co.uk/img/media/d6f1660ab7a8096e3239a7a33c081...
BHunter: https://cdn.mobygames.com/screenshots/10634620-bhunter-windo...
by jrootabega on 2/21/23, 4:09 PM
I think he'll regret the lack of kb/m support, though. And I wonder if releasing this as a personal product (instead of a corporation) is wise, considering it very closely imitates two separate IPs, and references others like Total Recall's Johnnycab.
by karaterobot on 2/21/23, 6:11 PM
If the main monetary expense for him was hiring voice actors, I assume he didn't license any Offspring songs or anything like that. Does that mean the game has no sound track, or that it has a sound track of free songs, or that he made all the songs himself?
Anyway, wish him well. Making a full game by yourself is a ton of work, and most people just give up on it after a few months, so that's especially impressive.
by AndrewOMartin on 2/21/23, 5:35 PM
Video on the subject: https://youtu.be/EmyCy5pRMSg?t=520 The patent in question: https://patents.google.com/patent/US6200138B1/en
by JohnDeHope on 2/21/23, 6:56 PM
by shanebellone on 2/21/23, 4:32 PM
by ggambetta on 2/21/23, 3:49 PM