from Hacker News

Localizing Unity games as an indie dev

by bmalicoat on 2/9/23, 7:27 PM with 13 comments

  • by matthew-wegner on 2/9/23, 8:25 PM

    Unity's own localization package is actually pretty good, and one of the few Unity packages that actually seems to solve more problems than it creates: https://docs.unity3d.com/Packages/com.unity.localization@1.4...
  • by aschearer on 2/9/23, 7:43 PM

    Neat, thanks for releasing this tool! I've had luck with i2 loc in other projects, but will take a look at this next time. Also, to shamlessly co-opt this thread, you might be interested in a tool I wrote a while back: https://github.com/aschearer/LocWarden

    It's sort of like lint for loc files, catching common translation errors I've come across as well as helping generate common loc assets e.g. Steam store markup.

  • by Raymonf on 2/9/23, 8:21 PM

    > One for Japanese and Chinese

    Please don't do this! Han Unification causes your Japanese text look weird when displayed with a Simplified Chinese font, likewise with a Traditional Chinese or Korean font.

    https://heistak.github.io/your-code-displays-japanese-wrong/

  • by candiddevmike on 2/9/23, 10:10 PM

    Related, I made a tool to convert a YAML file with localizations into type safe go/typescript code. Anyone interested in it?