by diegomacario on 1/17/23, 2:03 PM with 31 comments
Most people don't realize that VR headsets have become really capable motion capture platforms, so we decided to release this tool to bring motion capture into the hands of everyone who owns a headset.
With a cheap Quest 2 you can capture your hands using the headset's hand-tracking feature and your head. With an expensive Quest Pro you could capture your facial expressions using the headset's eye and face-tracking features.
Thanks for checking this project out! I'm here to answer questions if you have any.
by endergen on 1/17/23, 9:54 PM
I started to build something like this early last year, but got too busy with another pet project and having a baby. Here's some demos and notes if you're interested. https://twitter.com/convey_it/status/1433163282597171200
by Keyframe on 1/17/23, 10:13 PM
Any more on this?
As for hands - is it able to track hands and fingers only or also an object within a hand? I can see this being useful to 'puppeteer' a 3D object by hand used as a proxy of it... Or a simple object within a hand.
Outside of maybe a cliff-climbing game I struggled with finding a reason for buying a headset at all. This seems like a plausible use for animation.
by pronlover723 on 1/18/23, 3:21 AM
I haven't much of a clue on motion capture. But, the capture I want to do requires feet, hands, face, shoulders, arms, knees, fingers, AND the ability to do it in any position. Curl up in ball. Roll over on the floor. I want to capture more than just a head and hands upright but AFAIK there's no solution under $20k.
See user name. if I want to make pr0n, I need to be able to capture those positions. Is there anything that can do it on the cheap?
by daniel_iversen on 1/17/23, 9:44 PM
by ngokevin on 1/17/23, 9:13 PM
by madlag on 1/17/23, 10:05 PM
by Scalene2 on 1/17/23, 11:47 PM
by cmehdy on 1/18/23, 5:09 AM
I assume the hand capture (+ head position) doesn't give you enough to apply inverse kinematics reliably (i.e. better than VRchat), is that correct? It's a naive assumption on my part given that wrists aren't captured, but perhaps there are really smart ways to solve this. It feels like it could be a "next step" to have upper-body motion capture.
by klaussilveira on 1/17/23, 9:09 PM
by Mindwipe on 1/18/23, 12:05 PM
by Scalene2 on 1/17/23, 11:54 PM