by joaomsa on 1/2/23, 4:20 PM with 28 comments
by didgetmaster on 1/3/23, 1:59 AM
One of the reasons why our industry produces slow, bloated software is because the engineers building it often have the fastest computers with the most resources. It should be a requirement before shipping to have your whole team personally use the software for a week on 10 year old computers.
One of the reasons why my data management system (https://www.Didgets.com) is so fast is because I regularly ran it on an old Core-2 Duo machine with a slow hard drive and limited RAM. I didn't stop tweaking it until it ran fast on the old hardware.
by theamk on 1/2/23, 11:56 PM
If your develop for highly locked device (iPhone) which requires the very latest version of huge dev environment -- maybe choose some other development target which does not evolve quite as much. Qt, Java, etc.. are not updated for years. And don't forget to make sure that your OS does not break without updates either.
Gimp is more clunky than Photoshop, but it will never fail because of lack of license server.
This part is especially annoying:
> At sea, without internet, if I wanted to look up how to fill a polygon, I couldn't do it, but if I had printed it?
.. or maybe you could have gotten some e-books? They take much less space that paper books (important on yacht!) and lasts forever. Postscript format, from 1985, is still readable by all modern systems. Plain text ASCII, from 1968, is still being written every day. Even HTML 1.0 is rendered by all modern browsers.
by bvisness on 1/3/23, 2:51 AM
I’m surprised to see commenters here who don’t see portability as important for preservation - or maybe just don’t really care about preservation at all.
by seti0Cha on 1/3/23, 1:33 AM
by aworks on 1/2/23, 5:50 PM
by xvedejas on 1/3/23, 12:00 AM
by adql on 1/2/23, 6:57 PM
The games that don't work in some way or form 20 years after creation are in minority due to effort of community. I dunno what author is smoking.
> chains of emulators eventually break down
<citation needed>, arguably some emulation experience is better than original
> The download is at 7 gigs with three more hours left to download the update, it won't finish, and we will have spent all that data for nothing.
Resume download existed for better part of internet. Also torrents are great for that use case...
> There was a time when computers were super playful, but now they feel cold, and have been weaponized against people.
They still are, just gonna join the crowd of weird penguin people instead of buying another windows/macbook box, all the power and weird stuff you can do with computers is still there, using current software.
Maybe not in "I built everything from scratch way" but still
> The Commodore 64 emulator was extremely complex, more complex than I could grasp. It was the limit of what I think a single person could understand. It seemed like a simple system, it was just a box, but writing an emulator for it was more than a weekend project. I was looking for something that I could nail in a single weekend.
Huh, I kinda hit the same thing. Started writing Z80 emu (in Go, then Rust for funzies), got a good framework and some way in into implementing instruction set then realised "damn, now getting it cycle accurate and synchronized with peripherals is a lot of work. And peripherals are more work than CPU itself".