by s1mon on 12/17/22, 7:24 AM
I’ve been following Freya’s work [0] for a while. She works in the game industry working with Unity, hosts a bunch of Discord channels, and live streams about game math and shaders. This video is relatively long, but it’s one year in the making. If you ever wanted to understand a bit more about Béziers vs B-Splines and G2 vs C2, this is great place to start.
PS. I would also highly recommend these sources which have been covered before on HN:
Curves and Surfaces by Bartosz Ciechanowski [1]
A Primer on Bézier Curves by Pomax [2]
[0]
https://acegikmo.com/
[1]
https://ciechanow.ski/curves-and-surfaces/
[2]
https://pomax.github.io/bezierinfo/
by Yenrabbit on 12/17/22, 9:09 AM
Truly a masterpiece of technical communication! Mind blowing to think about how much work went into this video.
by Garlef on 12/17/22, 2:16 PM
If all of maths was taught this way, we'd be looking at a bright future (in terms of education).
by zengid on 12/17/22, 8:38 PM
by stkdump on 12/17/22, 10:24 AM
I think the secret to get the C2 splines that pass through the control points right is to not just increase the degree but also add two more points, i.e. not 4 but 6 segments.
by acegikmo on 12/18/22, 2:37 PM
I'm really happy yall like it!
by jimmySixDOF on 12/17/22, 10:04 AM
Speaking about this taking her a year to produce, there was a new Unity release last week that effectively preempted her own work on a Spline tool for the asset store where her previous work is quite popular.
by dyml on 12/17/22, 8:47 PM
I watched the entire video and I absolutely loved it. Great work, good explanation and very elegantly and beautifully done.
by adriancarrieres on 12/17/22, 8:14 AM
Super cool video, it explains a lot of stuff in a nice visual way
by chasing on 12/17/22, 6:19 PM
This video is fucking amazing.
by heywhatupboys on 12/17/22, 11:16 AM
this is almost a 1:1 copy of the Bezier curve video posted some months ago. how is this video getting attention? Even has the same graphics...