by singingwolfboy on 11/22/22, 9:16 PM with 136 comments
by pdntspa on 11/22/22, 11:10 PM
That and the difficulty curve skyrockets the moment mechanoids or the bugs show up, and they always show up way. Too. Early. (At least now I can easily turn them off without having to make my own scenario)
I love this game but it is a frustration generator, not a story generator. And the way the creator gets about "storytelling" reminds me of how certain Hollywood directors simply can't shut up about the supposed "magic" of entertainment. Blegh.
edit- I also have a bone to pick with the way the creator ruthlessly works to eliminate anything that makes the game easier... whether its sappers that magically know exactly where to dig tunnels to get around your killbox, or artillery being gimped because it was a way to punch up a few classes with regards to some of scenarios, or turrets now ignoring prisoners/slaves turned hostile. It feels like the game that the creator wants and the game I want are dramatically different, and continuing to diverge.
by cube2222 on 11/22/22, 10:06 PM
The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am.
I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing".
So yeah, recommended but with a caveat.
by cwkoss on 11/22/22, 10:51 PM
The feel is very similar to Rimworld, but the setting is that you're a spaceship's AI system, and you have a bunch of humans in stasis. The goal is to find a habitable planet for them to colonize.
Was released last month and is still in Early Access, but it's definitely in a playable state.
The asteroid fields are brutal, build your ship like an onion with thick walls ;-)
by smoldesu on 11/22/22, 9:19 PM
by karaterobot on 11/22/22, 9:43 PM
by YesBox on 11/23/22, 12:00 AM
My game will have more granular demand (not just vague "you need more commercial zones"). The player will see the interior of buildings and will be able to watch their sims live their lives.
Im working on getting version 0.2 release by Q1 2023. The game is isometric now! Working on releasing a new vlog to show it off.
I developed a new path finding algorithm to build big cities. Here's an old version of the game path finding 1,000,000 units to their own unique destinations:
https://www.youtube.com/watch?v=x0HCnQqF5K4
Subreddit:
by focusgroup0 on 11/22/22, 9:38 PM
by atum47 on 11/22/22, 10:37 PM
I want to someday start playing it, right now I'm not because: I rather play on the console laying on the couch, I'm working to much to invest in the game. It seems to have a step learning curve.
1 - https://youtube.com/playlist?list=PL_lgEqY9K6UXUVco5XysDNAeU...
by chanandler_bong on 11/22/22, 9:27 PM
Some people play hardcore/survival mode with hundreds of combat-related mods, others play it as a version of Stardew Valley. It is totally up to you how you want your game to be.
by p1necone on 11/22/22, 9:56 PM
by shin_lao on 11/23/22, 12:02 AM
Wanna lead a team of misogynistic cannibals? You can. Wanna be a mad scientist that extracts the brain of his prisoners to create deadly robots? You can. Wanna build a village of drug-friendly pacifists? You can.
What's fantastic about this game is how many things are optional. You don't have to care about climbing the ladder of the empire if you don't want to. You don't need to build the space ship. You don't need to go to war with your neighbors.
Two big "flaws". The AI can sometimes throw at you problems that are too hard, like enemies to strong as it not always estimate correctly your strength, which brings me to the biggest flaw of the game: combat.
Your characters can literally throw themselves into enemy fire and need a lot of micromanagement for combat. Worse, the combat model is such that a guy in a power armor can be defeated by tribesmen with bows and arrows, that's because projectiles and armor isn't really simulated entirely.
An extension called "combat extended" attempts to remedy this, but I find it has its own problems.
That's me being pedantic, the game is incredible, go for if the idea of building your own base and story is attractive to you.
by jacksonkmarley on 11/23/22, 12:54 AM
by robohydrate on 11/22/22, 11:20 PM
by drexlspivey on 11/22/22, 9:47 PM
by Kiro on 11/22/22, 9:53 PM
by Sohcahtoa82 on 11/23/22, 12:26 AM
In that game, if I get raided, then I try to capture as many as possible. If they have crappy skills, I'll just harvest their organs and turn their skin into leather to make sand bags. If they have good skills, I'll feed them the leftover human meat from the organ harvesting until I eventually convince them to join my cause.
by iamthirsty on 11/22/22, 9:36 PM
by SergeAx on 11/23/22, 2:45 AM
by KaoruAoiShiho on 11/22/22, 9:36 PM
by PointyFluff on 11/22/22, 10:41 PM
by flatiron on 11/22/22, 10:48 PM
by SeanAnderson on 11/22/22, 10:29 PM
Easily one of my favorite games of all time. Do not let the graphics and dense UI turn you off. It's worth the effort.
by hristov on 11/22/22, 10:22 PM
by oneshot-a4yukdk on 11/22/22, 10:36 PM
[0] https://store.steampowered.com/news/app/294100/view/34221999...