by f47il on 9/15/22, 6:04 PM with 110 comments
by malikNF on 9/15/22, 7:41 PM
>>As much as we love exciting new features, we also want to see people create games on the full spectrum of devices for everyone to enjoy.
This is one of the main attitudes of the Godot team I really appreciate a lot. It might be easy for people in more developed nations to upgrade their hardware every few years, but there's people still playing games running on computers from 2002 and before. I used to know of a player who used to play (an old MMORPG) games on a computer he aimed a table fan at to keep it cool. The whole casing was open, it was kinna funny to look at it and it had hardware he got as a birthday gift more than 10 years ago. He played that old MMORPG because newer games wouldn't even start on that old thing. But most people who played that MMO were in the same boat, it was one of the very few ones they could run.
The requirements for some of the games coming out these days is sometimes so insane a lot of people from around the world are unable to play them. I always found it funny how we had so much developer time wasted on supporting ie6 because a small percentage of people were unable to upgrade their browsers, but when it comes to gaming, all bets were off and you are now expected to spend a few grand a year on upgrading your computer to play newer games. And don't get me started on the bandwidth costs to play some of the new games.
by runevault on 9/15/22, 7:40 PM
Though based on the discord conversation there are still a lot of bumps even in the beta so I would not expect smooth sailing yet, but lets see if it is any good.
For anyone interested, the main documentation on their site is still pointing at 3.x. If you want the docs for 4.0 start here
by dopu on 9/15/22, 6:39 PM
https://web.archive.org/web/20220915181526/https://godotengi...
by cmdrk on 9/15/22, 6:47 PM
by lbotos on 9/15/22, 9:05 PM
by Reubend on 9/15/22, 6:49 PM
by keyle on 9/15/22, 9:55 PM
I shipped games on Godot 3 and the idea of having Vulkan and better culling is really attractive.
When I tried the alpha fairly early on the editor was completely unusable on macOS.
by sylware on 9/15/22, 7:42 PM
by jokoon on 9/15/22, 7:37 PM
by cridenour on 9/15/22, 6:38 PM
I've been building my game on the Godot 4 alphas and the improvements in networking and rendering have more than made up for any instability or keeping up with changes. That said, more stability will be welcome and a focus on bug fixing instead of feature proposals will be key to a strong 4.0 release.
by intelVISA on 9/15/22, 9:43 PM
by ummonk on 9/15/22, 7:03 PM
by devd00d on 9/16/22, 7:27 AM
by adamrezich on 9/15/22, 10:06 PM
by taejavu on 9/15/22, 11:49 PM
by abledon on 9/15/22, 7:49 PM
by pwdisswordfish0 on 9/15/22, 7:14 PM