by sdkgames on 9/11/22, 3:25 PM with 27 comments
by jstrieb on 9/11/22, 3:30 PM
Congrats on the release!
by yayachiken on 9/11/22, 8:04 PM
In the fourth task "Add the angles BAC and EDF on the given line GH", I drew the circles DF and EF in, then connected E and F with a line segment, and it told me that I solved the problem without touching the points GH at all...
Edit: In fact, simply drawing the line from E to F is already enough.
Edit 2: Similar when doing the "Perpendicular to line in a point not on a line": Drawing any perpendicular is enough, even if it is not going through that point.
by mnorris on 9/11/22, 4:19 PM
This is a cool game concept and I feel like it compressed a lot of geometry intuition into a short period of time. I have a math degree but managed to never take a geometry class in college or high school, so this was the first time I've had my (non-existent) knowledge of geometry "graded."
I hope more games like this can be incorporated into the formal educational process in the future; I feel like my childhood video game addiction could have been exploited by the education system just as much as the gaming companies, but with a better outcome.
Maybe the same type of game could be made for other subjects, too.
I'd like to see the concept extended in 3d with augmented reality with a limited set of construction tools. Maybe I'll try to do that if I get the time.
Also, I just realized that I only played the tutorial! There goes my morning.
by blakesley on 9/11/22, 7:16 PM
Edit: I just now tried Euclidea for the 1st time, and even tho its UX is a lot more polished, it starts off with lots of lines & midpoints. I appreciate that Ecocoru starts off with more circle-oriented problems, so that we can get a taste of using a compass. The 1st hexagon problem, though easy, was a joy to discover!
by kapildev on 9/12/22, 5:11 AM
Also, I had found some bugs. Like when we are asked to create a perpendicular, any line that starts properly and is almost done but isn't done fully is treated as solution. Also, when it asks to create a triangle, but the solution is complete, it still passes. Although one could argue that the solution would be reached either way, in future cases where a person is nowhere near the full solution might be confused when the game marks the puzzle as solved.
by vintermann on 9/12/22, 9:38 AM
logitext.mit.edu/tutorial was also something similar, an interactive, puzzle-game like interface for proving statements in the sequent calculus. Maybe that can be an inspiration too?
by gilleain on 9/11/22, 8:32 PM
by kentbrew on 9/12/22, 1:09 AM
by quyleanh on 9/11/22, 4:09 PM
by brianjacobs on 9/12/22, 1:03 AM
by FunnyBadger on 9/12/22, 11:56 AM
If you do machining, carpentry, construction, etc. you find this kind of stuff is surprisingly central to everyday work - you'll use either geometry constructions or the concepts behind them CONSTANTLY. Very useful to peak your skills at doing drills like this.
Bravo!