from Hacker News

Blender shader-based halftone CMYK offset printing emulation process

by CyMonk on 5/27/22, 2:11 PM with 52 comments

  • by arcticbull on 5/27/22, 2:35 PM

    Gorgeous. I'd love to see a side-scroller or roguelike type game in this visual style.

    > MRMO-Halftone "Deluxe" version can be used in both non-commercial and commercial projects of any kind, excluding those relating to or containing non-fungible tokens ("NFT") or blockchain-related projects.

    Warms my heart <3

  • by Ombudsman on 5/27/22, 6:49 PM

  • by focusedone on 5/27/22, 3:57 PM

    Wow, this is a calibration mark and inky fingers away from perfect nostalgia.

    Does the offset mismatch do rotation too?

  • by gilleain on 5/27/22, 7:09 PM

    Reminds me of when I started gaming there was a cRPG series called the 'gold box' - pools of radiance, curse of the azure bonds, secret of the silver swords, etc.

    The first of these was in CGA (I guess corresponding to CMYK?) which was I think '4-bit'. Then 'Curse' was EGA and Silver Blades was VGA.

    Ok on looking these up, its way more complicated than that. Still, those colours are a nostalgia trip...

  • by thetwentyone on 5/27/22, 3:47 PM

    This is very cool! Are there any libraries to do this with HTML elements? I'd love to do certain site content in a similar way.
  • by amelius on 5/28/22, 12:57 AM

    I'd like to see this further developed, where the resolution is increased such that the halftone effect becomes invisible.
  • by jamesfisher on 5/28/22, 2:35 PM

    Nice, but weird to mix it with retro pixel art. Simultaneously simulating old print AND old screens?
  • by junon on 5/28/22, 12:19 AM

    Beautiful. Would love to see this ported to an engine.
  • by stoicjumbotron on 5/28/22, 6:53 AM

    This is insanely good! Will definitely buy this.
  • by matthewfcarlson on 5/27/22, 2:58 PM

    This looks gorgeous. A really clever idea