by Alekhine on 5/18/22, 9:03 PM with 48 comments
by ogurechny on 5/19/22, 9:34 AM
BOO! BOO!
Speaking of “introductory guides for modern gamers”, there definitely should be one that lists most common ways they unwittingly mutilate the old games.
Mistake #1 is, without doubt, using high resolution uncommon at the production period for rendering. So they start the game, then feel it looks a bit shitty (it really is, now when you set it that way), then turn to mods, HD skins, NN-upscaled textures, and other craptastic “enchancements”. If step 0 was wrong, don't try to fix it with further wrong steps. Screen resolution, texture resolution, model complexity, artistic style, etc. should all be in balance. If you want a game that looks good in FullHD, you need to gather a new team that remakes the whole thing from scratch (and that production is going to cost more than the original one).
Mistake #2 is increasing view distance for the sole reason that hardware allows you to do it. Virtual horizon is really important to set scale for the game world. If it's too far, the exciting travel to the unknown place turns into moving to a next stand in theme park, or the wide plane turns into the small crossroad with NPCs standing here and there who don't even need to shout to hear each other.
These changes are as drastic as giving rocket launcher to the player, but everyone is so used to them that they don't realize what is wrong. Some people even make “retro” games assuming this is how games looked like originally.
by edapiieaway on 5/19/22, 4:20 AM
I was going to say something like, "you owe it to yourself to play this game." But my parent's generation said the same thing to me about CRPGs like Planescape: Torment, and as a working adult, I never had the time to figure out their convoluted gameplay systems.
So more realistically, give Morrowind to your children. Figure out how to install it, get a character to Balmora to make sure it doesn't crash every 5 minutes, and let them go nuts.
Vvardenfell is a strange land which rewards curiosity, and it doesn't have any ads.
by NinoScript on 5/19/22, 4:59 AM
I’ve recently been playing Julius, a reimplementation of Caesar III; and Augustus, a form with extra features:
https://github.com/bvschaik/julius https://github.com/Keriew/augustus
by dimitar on 5/19/22, 5:16 AM
I feel only Dune and Star Wars have been so visually distinctive for me.
by etataetaet on 5/19/22, 2:52 AM
by accrual on 5/19/22, 4:02 AM
https://github.com/Sigourn/nerevarrising
It's basically vanilla plus. Not only did I have a fun following the guide, I feel like I'm getting a very authentic experience. One day I'll experiment more with OpenMW (especially once it reaches modding parity), but for today I'm enjoying the real thing.
by kqr on 5/19/22, 3:51 AM
With small children, full time work, etc, I haven't found a way to make that happen.
Do I wait until retirement or is there some other trick to it?
by assbuttbuttass on 5/19/22, 4:04 AM
by iammjm on 5/19/22, 8:13 AM
by ricardobayes on 5/19/22, 9:24 AM
by JimTheMan on 5/19/22, 8:16 AM
by bsnal on 5/19/22, 6:34 AM
by shultays on 5/19/22, 8:39 AM
by wly_cdgr on 5/19/22, 3:33 AM