by errozero on 5/2/22, 11:46 AM with 52 comments
by mastazi on 5/2/22, 1:20 PM
These hardware capabilites in turn allowed the development of the Amiga music software scene, in particular music trackers [2]
The Amiga was the first mass produced computer where you could make music without plugging in expensive synths or samplers (like was common on the Atari ST for example - I remember my uncle connecting his ST to an Akai sampler and a Roland synth, as a kid I could never have afforded a setup like that). But, if you wanted to sample on the Amiga, you actually needed one external piece of hardware: an audio sampling interface, however these were generally very cheap [3]
Just a few hours ago an article about making music on the Atari ST made it to the HN home page (I also commented there), might be an interesting read for those interested [4]
[1] http://theamigamuseum.com/the-hardware/the-ocs-chipset/paula...
[2] https://en.wikipedia.org/wiki/Music_tracker
by Kim_Bruning on 5/2/22, 2:56 PM
There's a few demo-mods along the left side, several mod archives listed in the File menu, and you can load your own as well.
That and I figured out you can actually use it to compose your own tracks if you like, just like the old days!
by rob74 on 5/2/22, 12:50 PM
However I can't agree with the last paragraph: "Thirty-five years after the debut of the Amiga 500, a new generation of retro-curious musicians will have the chance to experiment with the machines, as the A500 Mini has recently launched. Perhaps it could be as loved as the original..." - since the A500 Mini is just an emulator running on an embedded board, and it doesn't even have a functional keyboard, you're probably better off running an Amiga emulator on your Linux/Windows PC or Mac...
by imchillyb on 5/2/22, 2:27 PM
The affordability, community, and platform itself created a creative environment that wasn't separate from the music itself.
This ambitious platform combination of creativity, hardware, software, and community made the Amiga a superior music production environment for every home audio producer.
by jamal-kumar on 5/2/22, 12:52 PM
The sound is definitely getting a kick lately. I was playing tech house at a party and some random came up and was like why aren't you playing jungle? Like damn I haven't heard that in over a decade, good question
by pflanze on 5/2/22, 3:23 PM
by ant6n on 5/2/22, 1:48 PM
by btbuildem on 5/2/22, 2:10 PM
This brings back memories of dank school basements with "software flea markets" where everything, anything (ok maybe save for hot new releases) cost 5zł per floppy. There was a whole sub-genre of programs dedicated to copying disks, with various counter-techniques to work around each copy protection advancement.
The software definitely wasn't free, but piracy was king, and us teens just rolled with the waves. It was the only way to get warez, there was no internet nor BBSs there/then. Quaint to look back on now.
by pjbk on 5/2/22, 3:29 PM
by boboche on 5/2/22, 4:50 PM
I was totally blown away watching waveforms and simple audio editing, speeding up, etc.. Remember, this was back when PCs were 4 colors, and sucking at best, for anything audio or video related.
It looked like magic from my, kid's eyes, perspective.
I ended up with a "Perfect Sound" parallel port sampler and messing around with MED, later OctaMED on my A1200 with ECE Midi interface and good ol PSS synth. Good memories.
In some parts of the world, electronic music was a thing, where I was however, you looked like a complete weirdo if you were into that stuff. Seriously.
"Its not real music" up until the PC could catch up and do the same eh ;)
by rbongers on 5/2/22, 2:31 PM
by Joeboy on 5/2/22, 1:06 PM
by mrpf1ster on 5/3/22, 3:00 PM
by Bradlinc on 5/2/22, 1:46 PM