by gigamick on 4/14/22, 10:23 AM with 31 comments
by crooked-v on 4/16/22, 10:49 PM
by McNutty on 4/17/22, 12:34 AM
by MrLeap on 4/17/22, 2:37 AM
My primary problem with it seems like you can't move a wall after its placed. Deleting and redrawing instead isn't the biggest deal breaker if it's basically a seamless operation.
As a stopgap I would recommend adding keyboard shortcuts for your tools. If I could 1,2,3,4 to activate those buttons or even Q, W, E, R it would I'd probably have used this for a few hours tonight, haha.
Great work, I think this is a waypoint on the path to a really useful tool, thank you for sharing it.
by breakfastduck on 4/17/22, 2:22 AM
by johncs on 4/16/22, 11:12 PM
by malikNF on 4/16/22, 10:52 PM
How exactly though?
Wish there was some kind of link on the message where you can submit feedback.
by z33k on 4/17/22, 10:04 AM
For a DnD tool that's on the complete other end of the spectrum (aiming for realistic visuals), we've been using https://wildshapevtt.com/ for our D&D 5e sessions for over a year now. It's been great and there's even pre-made maps for the Lost Mines of Phandelver campaign.
by dsr_ on 4/17/22, 10:55 AM
Features I would like to see:
1. Select walls and move them
2. Select a set of lines and change the scale
3. A few different line types - adding double, wavy and thick would help a lot
4. Change line color.
5. A "gametime" mode where the drawn lines are temporarily immutable but tokens can be easily moved around. Flipping between the two modes should be a single click.
6. Change background color of grid squares - this gets you forest and river and mountains, or bushes and streams and rocks.
by cicadawings on 4/17/22, 4:10 AM
But in terms of more useful feedback
- The way the canvas expands when a line is close to the edge is very clever. It might be useful if that could be done in real time somehow, so that if you're drawing a long line the canvas can keep up with you
- Some more erase and selection options would be cool, if I have to delete a big structure that I made out of a bunch of tiny line segments I think the only way I can do that is individually clicking them.
- Zoom seems kinda janky for me, that might just be my browser (Desktop Safari). Also if there's a way to pan I couldn't get it to work
by geuis on 4/16/22, 10:41 PM
by batch12 on 4/17/22, 12:28 AM
by AQuantized on 4/17/22, 2:47 AM
The drag function is quite janky insofar as you need to drag then release on an object, then click again to place. It should probably be either click once or hold down lmb.
Being able to import your own images if probably the most essential feature you could add.
by imranq on 4/17/22, 8:15 AM
by meristohm on 4/18/22, 5:34 PM
by site-packages1 on 4/17/22, 2:34 AM
by davidkuennen on 4/17/22, 8:01 AM
by betterburnout on 4/17/22, 11:43 AM
by Tepix on 4/17/22, 9:21 AM
Some criticism: Moving the position of a player icon on the map is non-intuitive.
by gigamick on 4/14/22, 10:24 AM