by nkjoep on 2/17/22, 8:41 AM with 100 comments
by skywal_l on 2/17/22, 12:04 PM
This was the major roadblock for WebGL2 acceptance of developpers looking to support all major browsers.
by AshleysBrain on 2/17/22, 2:20 PM
[1] https://github.com/kakashidinho
[2] https://lehoangquyenblog.wordpress.com/2020/09/30/google-ope...
by isodev on 2/17/22, 1:29 PM
"Apple adopted ANGLE as the basis for Safari’s WebGL implementation, and as a result, their engineering team spent over a year making dramatic contributions to ANGLE’s Metal backend. Safari now runs WebGL on top of Metal on recent iOS and macOS devices. Collaborative work continues among the Apple and Google engineering teams, including adopting top-of-tree ANGLE into WebKit, creating a common codebase for development going forward, and switching Chrome to use ANGLE’s Metal backend as well."
by ksec on 2/17/22, 2:44 PM
by pjmlp on 2/17/22, 9:48 AM
by teddyh on 2/17/22, 9:49 AM
by tgflynn on 2/17/22, 2:56 PM
by marginalia_nu on 2/17/22, 11:25 AM
by dezmou on 2/17/22, 6:46 PM
by rwmj on 2/17/22, 9:59 AM
by danielvaughn on 2/17/22, 10:32 AM