by bijection on 1/16/22, 8:30 PM with 32 comments
by colinmcd on 1/16/22, 11:34 PM
by junon on 1/17/22, 5:03 AM
- The purple "beam" throws any strategy out the window. Aiming at a specific corner to try to get the stream into a loop or something is almost completely mitigated by the purple beam and it's a toss up what the bricks will look like before any balls are actually shot
- The patterns are so thin and erratic that finding good places to make loops is annoyingly difficult. My runs on average hit maybe 10 times. With a skilled enough shot, it should be one or two orders of magnitude more than that.
- The aiming angle is min'd out at what looks like 30 degrees or so, making dire life saving shots impossible.
by prawn on 1/17/22, 1:23 AM
Why do some bricks disappear before contact with the pellets? If a brick has a two on it, I would expect two pellets to bounce off?
by bijection on 1/16/22, 11:07 PM
Probably the most interesting parts were working out the collision physics to be frame-rate-independant, making the drawing loop, and playing with the particle effects on collisions. Happy to answer any questions or entertain feature requests here :)
by edoceo on 1/16/22, 11:57 PM
by airstrike on 1/16/22, 9:11 PM
Would be great to be able to keep track of how many hits you had per shot vs. how many new hit points (new blocks * block #) were added in the last [10] rounds
by lelanthran on 1/17/22, 8:37 AM
Too often I click on "try my online game" in forums like r/programming and similar only to be greeted with "sign in using [google/facebook/whatever] and grant this app access", or account creation.
by Xevi on 1/17/22, 1:21 AM
Are these games viable financially nowadays? It feels like most people don't play games in the browser anymore, and those who do don't spend much money, and often run ad blockers. Can you live off of making web games?
by shawnz on 1/16/22, 11:00 PM
by isaec on 1/17/22, 7:09 PM
I am curious what the best way to prevent this is without account creation? Maybe store all the data of the run, so it can be simulated serverside and have its score validated?
by notnaut on 1/17/22, 3:25 AM
by russellbeattie on 1/17/22, 9:41 AM
by dmitriid on 1/17/22, 6:55 AM
To avoid this, the game needs to have some gravity or walls that are ever so slightly not vertical
by inatreecrown2 on 1/17/22, 2:02 AM
by jrace on 1/16/22, 11:47 PM
No BS, Click the link...and get smashing!
Controls and rules easy to figure out after a few plays, and just addictive enough.
Thank!
by NateEag on 1/17/22, 3:41 AM
Nice work!
by savolai on 1/17/22, 10:24 AM