by sci_prog on 11/25/21, 6:47 PM with 2 comments
by sci_prog on 11/25/21, 6:47 PM
I searched the App Store for the puzzle but couldn’t find It and that’s when I decided to make a prototype on my phone. Once I built it, it took me a couple of days to solve it. I then showed it to a couple of my friends and they were immediately intrigued as the puzzle looks easily solvable, but they would spend an hour or two playing it on my phone (even though I begged them to return it back to me). This prompted me to go ahead, polish it, add new levels, and make it publicly available.
I need some advice on how I could automatically find am optimal solution for the puzzle. Is the A* my only option? The game was built in Unity. Does anyone know of a way to use Unity ML agents to find a solution to the puzzle? I would like to be able to show users hints as well as maybe even automatically create puzzles (would check if a solution exists and how difficult the solution is). Any other feedback more than welcome.
by perilunar on 11/27/21, 2:34 PM
The second level is quite tricky but solvable. I think you need some simpler levels to work up to the first one. At least put the second one first.