by ve55 on 11/23/21, 1:01 AM with 82 comments
by hirundo on 11/23/21, 2:15 AM
So my boss decides to spice it up a bit, and mixes in some hot salsa. I didn't notice. Each day he gradually added more until it was all the hot stuff. I didn't notice. He went out and bought hotter stuff. For some reason the whole office was watching me when I made some quiet comment about the mild salsa being hotter than it used to be. They thought that was pretty funny.
But I really didn't notice. If you can lie to the tongue, why not the liver?
by jonmc12 on 11/23/21, 2:06 AM
by Glench on 11/23/21, 12:33 PM
https://www.nature.com/articles/s41598-020-72501-w?mc_cid=2b...
by jrootabega on 11/23/21, 1:04 PM
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4082307/
Emotionally relevent hormones, the most obvious of which is cortisol, influence all kinds of bodily processes like hunger, metabolism, energy, etc. And one interesting one I can think of in my own life is bladder activity - ever notice how, if you're on a long trip, you can hold in your pee without even thinking about it, but as soon as you get home and head towards the bathroom, it's like your bladder is about to explode? Or how you can still get up and pee even if it doesn't feel like you need to?
And I think many of us have probably had the experience where we got so wrapped up in an interesting and challenging task that we forgot to become hungry, and maybe even missed our opportunity to be hungry until the next day.
by yosito on 11/23/21, 5:15 AM
by monocasa on 11/23/21, 4:11 AM
by jablongo on 11/23/21, 6:54 AM
by FeepingCreature on 11/23/21, 9:40 AM
> Another potential confounding factor concerns the imbalanced number of times each group switched video games. Participants switched games every 15 min, according to the clocks they were given, so participants in the fast clock group switched more frequently than participants in other groups. One might propose that the increased switching in the fast clock group might have led to greater activity and exertion, causing blood glucose to decline more rapidly. The switching process entailed loading up a different video game on a computer, which is not a particularly demanding task. Even so, we controlled for this, to a degree, by instructing participants to alert the experimenters when it was time to change games, at which point the experimenters performed the actual switching. No actual effort was required of participants to make the change, aside from alerting the experimenter. It seems implausible that the effort required to signal the experimenter at switching times could have played a significant role in the intergroup differences observed.
They did not switch every 15 minutes! They switched every 15 fake minutes, ie. every 7 minutes in the fast group and every 30 minutes in the slow group. The paper waves this away, but I suspect that getting used to a new game takes more energy than they realize.
A way to test this would be by varying the time that the last game is played, in order to measure blood sugar change during beginning or end of a play phase. If this is correct, consumption should be bigger at the start and lesser at the end of each phase, regardless of how long it actually is.
by mjevans on 11/23/21, 1:54 AM
by lettergram on 11/23/21, 1:55 AM
That said, assuming it’s accurate — that’s kind of an amazing physiological response to perceived time. I wonder if other systems can be impacted or what would cause this particular system to be impacted? I could see people’s metabolism changing based on perception(s).
So many questions, but an exciting and interesting area.
by cromka on 11/23/21, 12:14 PM
by dSebastien on 11/23/21, 3:41 AM
by lngnmn2 on 11/23/21, 3:23 AM
It is an abstraction superimposed and assumed by an external observer.
Molecular biology does not have notion of time, only phases of other cyclical processes which is a completely different "mechanical" notion.
by monkeybutton on 11/23/21, 3:36 AM
by banana_giraffe on 11/23/21, 2:04 AM
I'd also be curious to know what impact the speed of the clock had on game play, did it impact their ability to play in any measurable way?
by Xen0byte on 11/23/21, 9:51 AM
by d--b on 11/23/21, 6:38 AM
by brador on 11/23/21, 4:17 AM
by stared on 11/23/21, 4:31 PM
by swayvil on 11/23/21, 4:10 AM
But consider the effects of suggestion upon the more malleable parts of a person. Your mind and opinion.
Consider the powers of authority, conformity, marketing, indoctrination.
Black is white. Up is down.
by Lhiw on 11/23/21, 1:43 AM
Is there potential treatments that could result from this?
I wonder if type one also exhibits this trait?