by polm23 on 8/30/21, 2:50 AM with 127 comments
by WillDaSilva on 8/30/21, 4:03 AM
Happy to see Terry Cavanagh is trying Godot. I love Super Hexagon and VVVVVV, and am planning to play Dicey Dungeons in the future. Looking forward to see what he makes.
by reanimus on 8/30/21, 10:22 AM
For example, a simple scene with a wall intersecting the floor and a light placed on one side. In this scenario, you get weird light spilling around the edge onto the vertex where the wall meets the ground (see [0] and [1]). There's also poor handling of multiple light sources; if you cast a shadow and place a light directly on top of the shadow area, it's impossible to displace the shadow (see [2]). These sorts of things are very noticeable, and part of the recent work that they've just released was supposed to address this. However, these examples came from the most recent release, which made my friend begin considering other options with more robust lighting.
[0] https://imgur.com/rsxjV5u [1] https://imgur.com/kOzKQnL [2] https://imgur.com/NH9ZViP
by john_moscow on 8/30/21, 5:35 AM
Took me about an hour altogether to get pretty productive at making a non-trivial game. The engine is cool and takes care of a lot of routine things, like physics, collisions, and organizing things hierarchically.
by brundolf on 8/30/21, 6:45 AM
Unity, its closest peer, is a piece of crap in a lot of ways. But it's a piece of crap that has a lot of important features. I look forward to the day nobody ever has to reach for Unity again.
by tetha on 8/30/21, 11:28 AM
However, I'm seriously struggling to think some different scenarios. For example, how to structure the application in order to have some procedurally generated contents for a level and how to add that into the godot structure.
Or, another thing was I had some situations where it feels like I need to parametrize a packed scene with some other instances of a packed scene. Think of a toolbox filled with tools, which are again instances of other packed scenes. That grew into a really weird monster pushing paths of instances around, but became very unwieldy quickly.
At that point I'm confused if I have a mental block because I'm thinking incorrectly about the problem, or if godot is not a good fit for stuff like that, or if there is a great way to structure this in godot.
Dunno. Somewhat rambling, but maybe someone has some pointers there.
by georgewsinger on 8/30/21, 5:32 AM
by TaylorAlexander on 8/30/21, 4:23 AM
https://github.com/lupoglaz/GodotAIGym
I have succeeded in modifying the interface to send images to a version of Google’s DreamerV2 RL learner. I have a simple test environment I could publish.
But I stalled because I kept getting a segmentation fault and I wasn’t up for debugging it. I have enough plumbing that it begins testing and makes it at most a few thousand cycles but this segfault eventually comes up.
I think it would be very cool to be able to make a game in Godot and then train an agent to play it using DreamerV2 or similar. I’ve still not posted my sample files but if someone responds here saying they would like to see it, I will try to push it all to GitHub.
by yann2 on 8/30/21, 6:33 AM
Also suprising to me was seeing an app like Pixelorama built on top of godot. The fact they chose it over .net, java, gtk etc is pretty cool.
by armchairhacker on 8/30/21, 4:34 AM
by dwheeler on 8/30/21, 5:06 PM
An alternative OSS 3D engine is Open 3D Engine (O3DE), more here: https://o3de.org/
This is a new Linux Foundation project. (Full disclosure: I work for the LF, though I don't have any connection to O3DE.)
by jchook on 8/30/21, 3:59 AM
by jfcisco on 8/30/21, 9:10 AM
For some reason, my brain has a hard time translating my ideas to scenes and nodes
by SilverRed on 8/30/21, 6:48 AM
by queuep on 8/30/21, 1:22 PM
Anyone knows if this is still the case? There seems to be a lot off stuff that you get off the shelf with Godot which I have to resort doing myself now, using Pixi.js
by aphroz on 8/30/21, 4:11 AM
by pdinny on 8/30/21, 9:54 AM
by snthd on 8/30/21, 11:24 AM
by Wesxdz on 8/30/21, 12:52 PM
by _def on 8/31/21, 8:38 AM
by georgeecollins on 8/30/21, 4:06 AM
Does anybody know if this applies to the Oculus store?
by caniszczyk on 8/30/21, 3:26 PM